Am 02.05.2013 um 09:31 schrieb Beatrix Willius <[email protected]>:

> How do I need to change the following code to work with Retina


So, well, I add graphicsContextWithCGContext, so you can use the Cocoa drawing 
methods I have in NSGraphicsMBS class.

  // get graphics context
  dim ng as NSGraphicsMBS = NSGraphicsMBS.graphicsContextWithCGContext(cg)
  
  // and draw inside
  ng.drawAtPoint "Hello World", new NSPointMBS(30, 30)


Greetings
Christian

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