Le 25 sept. 2015 à 19:59, Christian Schmitz <[email protected]> a 
écrit:

> Did you measure times?

Well, my app uses two threads to make things more fluent, so measuring linearly 
is not easy.

> For me this takes 0.5 seconds per image.

Which is indeed too long for my purposes.

> With CGImage it'S faster, around 170 ms
> 
>  dim img as CGImageMBS = c.CreateImage
>  dim jpeg as MemoryBlock = img.JPEGData

Thanks; that will do the trick on the Mac side. For now, however, I'm focused 
on the Win32 side (I was asked for it).

> Technically I could of course put that into an async API which would do the 
> work on another CPU core.
> This way you could start one each 100 ms and with two CPU cores get it done.

I think it's worth the attempt, if it's not too hard to do (I don't want to ask 
too much either).
Thank you.
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