Another question - is it possible to override a single contract test
case?
Thanks.

On Aug 27, 9:42 am, Mark Kharitonov <[email protected]> wrote:
> I have played a bit with it.
> A few things I do not understand about contract verifiers:
> 1. How to debug them?
> 2. How to run just one contract test case? Icarus shows the contract
> verifier tests as one atomic unit.
> 3. If a contract verifier should include a combinatorial test, then
> one has to implement it all by oneself, because dynamic test
> generation does not provide this service, unlike the statically
> compiled unit test cases, am I correct?
>
> Thanks.
>
> On Aug 24, 10:04 pm, "Jeff Brown" <[email protected]> wrote:
>
> > That's pretty much it but you could instead create a TestSuite that contains
> > multiple TestCases.
>
> > There is a bunch of framework code for data-driven testing in
> > Gallio.Framework.Data.  Some of this may be useful to use however I expect
> > you will find it easier to keep it simple and generate combinatorial tests
> > using nested loops.
>
> > Jeff.
>
> >   _____  
>
> > From: [email protected] [mailto:[email protected]] On
> > Behalf Of mark Kharitonov
> > Sent: Monday, August 24, 2009 9:05 AM
> > To: [email protected]
> > Subject: MbUnit Re: How to extract the test Metadata from within the SetUp
> > method?
>
> > On the subject of manually writing combinatorial tests.
> > I have a question here.
> > A combinatorial test appears just once in Gallio.Icarus. It serves as a well
> > defined report unit, under which the actual test steps appear.
> > How can I achieve the same effect with manually created combinatorial tests?
> > Looks like I need to create a test and then the test steps as children of
> > that test, is that right?
>
> > BTW, Is it possible to reuse Gallio code when manually creating
> > combinatorial test steps?
>
> > Thanks,
>
> > On Sat, Aug 22, 2009 at 10:37 PM, Jeff Brown <[email protected]> wrote:
>
> > At runtime you can obtain information about the current test using
> > TestContext.Current.Test.
>
> > What you cannot do at the moment is to easily obtain information about other
> > tests.  Well, in principle the whole test model is fully accessible but in
> > practice you'll find it to be inconvenient to work with.
>
> > I have been thinking about what you said with respect to regenerating
> > dynamic test cases from static ones for testing entities of different types.
> > I think I would recommend that you instead implement a new contract
> > verifier.
>
> > Take a look at IContract, VerifyContractAttribute and some of the existing
> > contract verifiers like EqualityContract.
>
> > You could pretty easily implement an EntityContract of your own.  Basically
> > a contract generates test cases in the same manner as a [StaticTestFactory]
> > but they are packaged in a more convenient form for reuse.
>
> > However, contracts then have the same disadvantage as the static & dynamic
> > test factories in that they do not (yet) provide convenient abstractions for
> > representing data-driven test cases.  I expect that this can be remedied
> > with a little work but it's out of scope for v3.1.  As a result you will
> > have to write your own combinatorial test generators and such but it's
> > pretty trivial code.
>
> > Anyways here's what an entity contract might look like to the user:
>
> > [VerifyContract]
> > public readonly EntityContract MyEntityContract = new
> > EntityContract<MyEntity>(... options...);
>
> > Jeff.
>
> > -----Original Message-----
> > From: [email protected] [mailto:[email protected]] On
>
> > Behalf Of Mark Kharitonov
> > Sent: Saturday, August 22, 2009 11:52 AM
> > To: MbUnit.User
> > Subject: MbUnit How to extract the test Metadata from within the SetUp
> > method?
>
> > I mean, besides using the reflection on the test method by its name. I
> > expected to find something like GetMetadata method on the Test class, but
> > there is none.
>
> > --
> > Be well and prosper.
> > ==============================
> > "There are two kinds of people.Those whose guns are loaded and those who
> > dig."
> >   ("The good, the bad and the ugly")
> > So let us drink for our guns always be loaded.
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