In light of the various discussions of educational gaming that took 
place at last week's MCN conference, I thought those interested would 
like to know about the following new publication from the American 
Library Association:

Gaming & Libraries: Intersection of Services
Library and Technology Reports
by Jenny Levine
Item Number: TS4205
Vol. 42 Iss. 5

"Jenny is a keen advocate for gaming services and libraries, as she 
is a gamer and has witnessed, through personal observation and study, 
how gaming services can help gamers and members of younger 
generations feel connected to the library. As noted in this report, 
those who have played video games, as well as the more dedicated 
"gamers," comprise a vast number of individuals under the age of 
thirty-ive. They will, as time goes on, increasingly be the ones 
deciding on library funding as taxpayers.
"Gaming," Jenny concludes, "provides a wealth of service 
intersections for libraries today and for the libraries of the 
future. And that future is all about opportunities and weaving 
together threads, both old and new.""

-- 
Diane M. Zorich
113 Gallup Road
Princeton, NJ 08542 USA
Voice: 609-252-1606
Fax: 609-252-1607
Email:  dzorich at mindspring.com

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