For those bored with the same old Baroque paintings, installation art, and historical photographs, and looking for new challenges or even a new museum to create:
http://www.theatlantic.com/magazine/archive/2010/03/pac-rat/7911/ "Thousands of [games] are at risk of disappearing completely, stuck on decaying disks and locked behind a confusing hedgerow of copyrights and ownership disputes. "In response, two years ago Maryland, Stanford, Illinois, and the Rochester Institute of Technology teamed up with the Library of Congress and Linden Lab, the makers of Second Life, in a $2.15 million program to develop standards for preserving video games and "virtual worlds"-that is, online multiplayer systems like EverQuest and World of Warcraft. " "The Video Game Archive at the University of Texas collects memos, beta versions, and other paraphernalia documenting the game-making process. Stanford, Michigan, and Berlin's Computer Game Museum have amassed thousands of old games and consoles. And thousands of private collectors post source code online for so-called abandonware-games that no longer are published or supported by the companies that created them." Amalyah Keshet Head of Image Resources & Copyright Management The Israel Museum, Jerusalem Chair, MCN IP SIG
