For those bored with the same old Baroque paintings, installation art, and 
historical photographs, and looking for new challenges or even a new museum to 
create:


http://www.theatlantic.com/magazine/archive/2010/03/pac-rat/7911/

"Thousands of [games] are at risk of disappearing completely, stuck on decaying 
disks and locked behind a confusing hedgerow of copyrights and ownership 
disputes.

"In response, two years ago Maryland, Stanford, Illinois, and the Rochester 
Institute of Technology teamed up with the Library of Congress and Linden Lab, 
the makers of Second Life, in a $2.15 million program to develop standards for 
preserving video games and "virtual worlds"-that is, online multiplayer systems 
like EverQuest and World of Warcraft. "

"The Video Game Archive at the University of Texas collects memos, beta 
versions, and other paraphernalia documenting the game-making process. 
Stanford, Michigan, and Berlin's Computer Game Museum have amassed thousands of 
old games and consoles. And thousands of private collectors post source code 
online for so-called abandonware-games that no longer are published or 
supported by the companies that created them."




Amalyah Keshet
Head of Image Resources & Copyright Management
The Israel Museum, Jerusalem
Chair, MCN IP SIG





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