Hi,

On 09/19/2018 09:14 PM, Jay Askren wrote:
Thanks everyone for the great ideas.  To answer several questions and offer
some clarification.  We have 7 Windows servers on site that do the pushing
to our storage server in Virginia.  If we can get around 80% saturation of
each of the 1Gbps NICs on these machines that is more than enough
throughput for our purposes now.  The 10 Gbps line has very minimal traffic
other than us uploading these files.  I believe the storage server has a 10
Gbps NIC.

As far as compression, we looked at that early on but decided against it
because the compression plus the file transfer took more time than the file
transfer and we were trying to move the images off the Windows server as
quickly as possible.  But, I think it would be worth revisiting as I only
tried gzip before.

On compression, it obviously depends on data, but in the past for "receive-filter-save-read-send" operations under load I've had a positive experience with Snappy compression. All IO operations wrapped with Snappy were consistently faster than no-compression mode, when gzip was 2x+ slower due to high CPU usage.


I am looking into the other technologies you suggested.  Thank you!


On Thursday, September 13, 2018 at 10:41:50 AM UTC-6, Jay Askren wrote:

We need to push 40 TB of images per day from our scanning department in
Utah to our storage servers in Virginia and then we download about 4 TB of
processed images per day back to Utah.  In our previous process we had no
problem getting the throughput we needed by using Robocopy which comes with
Windows, but our old storage servers were here in Utah.  We can get
Robocopy to work across the WAN but we have to run 3 or 4 Robocopy
processes under different Windows users which is somewhat fragile and feels
like a bad hack.  The files here in Utah are on a Windows server because of
the proprietary software needed to run the scanner.  All of our servers in
Virginia run Centos.

Any thoughts on how to transfer files over long distance and still get
high throughput?  I believe the issue we are running into is high latency.




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-Alex

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