Hey Big Brother, leave my levels alone
Sony, Activision Blizzard pulling user-generated content from game servers

By Kristin Kalning
MSNBC Games Editor

updated 10:27 a.m. CT, Fri., Nov. 14, 2008

http://www.msnbc.msn.com/id/27707170/


Give a gamer the right tools, and he’ll create an homage to “Super Mario 
Bros.”

In Activision Blizzard’s new “Guitar Hero World Tour,” players have used 
the new music-creation capabilities to riff on tunes from “The Legend of 
Zelda,” Pokemon” and yup, you guessed it, “Super Mario Bros.” And just 
as quickly, these songs were removed from GHTunes, the game’s online 
sharing site.

In Sony’s “LittleBigPlanet,” gamers made and uploaded levels that paid 
tribute to “Sonic the Hedgehog,” “Grand Theft Auto,” and, yes, “Super 
Mario Bros.” And in many cases, those levels were removed by moderators 
— often without warning.

Gamers in these nascent communities were furious.

“There’s really nothing we can do, except not create anymore levels on 
this game or just take it back in general and get our money back,” 
posted Josh1122 on the “LittleBigPlanet” forums. “I don't want to (it’s 
an awesome game) but what's the use of having a game where you CANT even 
create a level using the game’s OWN items without being moderated?”

Indeed, the two companies behind these games have touted the 
user-generated stuff as major selling points. In an interview with 
msnbc.com, “Guitar Hero” founders Kai and Charles Huang called out their 
music-creation tools as a key differentiator between it and rival “Rock 
Band 2.”

“With Guitar Hero Tunes, you can download an infinite amount of music, 
so there’s really an unlimited amount of time you can play this game,” 
said Kai Huang.

So, what gives? Why are developers building tools for gamers to create 
content — content, by the way, that sells their games, adds potentially 
unlimited shelf life to the games and helps build a vibrant community 
around the games — and then Big Brothering all the cool stuff right off 
the servers?

Both Activision and Sony are trying to play down the brouhaha. 
Activision e-mailed me a statement that was essentially a retread of its 
online terms of use.

“As we’ve stated previously, only original/new user generated content 
should be posted to GHTunes,” they wrote. “If we receive a complaint 
from a copyright owner or otherwise learn a song is a copy of an 
existing copyrighted song, we will be removing it from GHTunes. A player 
involved in repeated instances of such postings can lose his/her ability 
to post songs to GHTunes.”

It’s true, folks. The terms of use states that your submissions must be 
“entirely original to you.” Which means, in essence, no butt-rock 
rendition of “Pokemon,” unless you’ve “obtained permission or a proper 
license.”

So there you have it, clear as day. But … really. How lame. I don’t have 
much interest in downloading some wanna-be maestro’s take on speed 
metal. But a speed-metal version of the “Metroid” theme? Sign me up.

Sony seems concerned about the potential chilling effect their policies 
might have on user creativity. In an e-mailed statement, they told me 
that they knew there was a problem with levels being yanked from 
"LittleBigPlanet" — a game I reviewed and loved, incidentally — and that 
they were working to “resolve this issue.” In the meantime, they hope 
players will keep making cool levels and sharing them with the community.

On Three Speech, an unofficial PlayStation blog, the company took a 
harder line, asking users to respect other’s intellectual property 
rights, including images, brands or logos that “you’re not entitled to use.”

What’s interesting, though, is that many of the user-created levels in 
"LittleBigPlanet" that were pulled contained “brands and images” from 
competing developers, such as Nintendo. Levels based on “Final Fantasy” 
and “Metal Gear,” (both Sony-exclusive franchises) seem to be untouched.

So, why is it such a problem to create derivative versions of other 
people’s work? For instance, why don’t the Righteous Brothers sue every 
lounge band that covers “You’ve Lost That Lovin’ Feeling?”

The one, big, legal technical difference, says media scholar Siva 
Vaidhyanathan, is that to cover a song live, you are taking advantage of 
a compulsory licensing system that Congress set up to encourage people 
to play covers in bars and wedding halls.

But if you create a song or a level based on another game and publish it 
on an online service? Well, you’re running smack up against the Digital 
Millennium Copyright Act, passed by Congress in 1998. Back then, 
Internet service providers were more worried about digital piracy of 
movies and music than user-generated content based on an old Nintendo game.

“Congress never thought that this phenomenon would happen. In 1998, no 
one ever predicted ‘Guitar Hero,’” says Vaidhyanathan.

And the law contains, he says, very little complexity or nuance. 
Copyright owners need only send an official letter to the service 
provider to say their rights are being infringed, and the service 
provider has to remove it, no questions asked.

Activision Blizzard’s statement seems to indicate that they may have 
received some sort of complaint, but Sony would not confirm if they had 
or hadn’t. Perhaps the company was acting preemptively, to fend off even 
the specter of legal action.

And right now, the law is stacked against players. Both Sony and 
Activision state in their terms of use that they own the content players 
create once it’s posted to their service. Players can appeal the removal 
of their creations — the law affords that process — but the hosting 
services (Sony and Activision) would have to entertain the appeal.

Until the law is rewritten to include user-generated content, the 
companies are not to blame, says Vaidhyanathan. It’s a drag for players, 
certainly, to put time and energy into making something for the 
community — only to see it yanked. It’s also a drag for those of us who 
loved playing the “Sonic the Hedgehog” level in “LittleBigPlanet.”

“This is the sort of practice that the law affords no space for,” says 
Vaidhyanathan. “That doesn’t mean there’s not a solution, it’s just 
going to take a bunch of lawyers a bunch of years to actually figure out 
whether this is worth pursuing.”

URL: http://www.msnbc.msn.com/id/27707170/

-- 
================================
George Antunes, Political Science Dept
University of Houston; Houston, TX 77204 
Voice: 713-743-3923  Fax: 713-743-3927
Mail: antunes at uh dot edu

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