Aspyr Media charges on in the wild world of Mac gaming

by Mike Schramm
Jan 31 2013

I've been vocal for many, many years now about Aspyr and their like, 
and exactly how I feel about them. I'm a big fan of gaming, of 
course, and a big fan of Apple and the Mac. And Aspyr sits right at 
the intersection of those two worlds: They're a company, based in 
Austin with about 50 employees, that ports AAA and big-budget games 
over to the OS X platform. Given my dissatisfaction with the company 
and how vocal I'd been about it in the past, it was with not a little 
bit of temerity that I went to finally meet with them here at 
Macworld 2013. But Aspyr's VP of Publishing Elizabeth Howard and 
Sales Manager Michael Blair kindly welcomed me into the company's 
suite and sat down to talk about the state of Mac gaming from their 
point of view.

The good news is that Aspyr has seen all of the signs that I've seen 
the past few years, and the two main concerns I've had for so long 
are their concerns as well. Buggy ports of PC games on the Mac was a 
big problem, but in the past few years Aspyr has worked hard to make 
things better, and even I'd agree that the ports we're seeing these 
days, from Aspyr and other companies, are light years better than 
what we used to see.

...

http://www.tuaw.com/2013/01/31/aspyr-media-charges-on-in-the-wild-world-of-mac-gaming/


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