February 27, 2006

News Corporation to Tap Not Just Its Film Vaults, but Art From the Street
By LAURA M. HOLSON
NY Times

http://www.nytimes.com/2006/02/27/technology/27mobile.html?pagewanted=print


Twelve executives from the News Corporation gathered recently in a 
makeshift office in Barcelona to plot their newest entertainment venture. 
But they did not come to discuss television dramas, film or newspapers, 
their core businesses, but how to create entertainment for the cellphone.

In what is the boldest venture yet by an established media company to 
insinuate itself into millions of cellphones, the News Corporation has 
created a mobile entertainment store called Mobizzo and a production studio 
to focus exclusively on developing cellphone entertainment in much the same 
way that 20th Century Fox creates movies and television.

What they came up with seems simple: text alerts from a gossip column in a 
British tabloid, The Sun, and kung fu movie posters and yoga and meditation 
music from the Star media group in Hong Kong.

But News Corporation executives hope that the store, which is to make its 
debut today, will capitalize on a nascent but rapidly growing appetite for 
video, graphics and music on cellphones.

Analysts predict that the number of global mobile phone customers will 
double to four billion in five years. And that has spurred a wireless gold 
rush among media companies that, as in the early days of the Internet, do 
not want to be left behind.

The News Corporation's service is one of the first virtual mobile shopping 
malls of its kind by a major media company. What makes it different from 
previous offerings is that it is selling directly to consumers, bypassing 
the exclusive arrangements common with wireless phone companies. Other 
companies, including MTV and more recently CBS, are seeking to tap the same 
market. Analysts predict that the sale of mobile phone content by 
entertainment concerns and others directly to users could grow to 50 
percent of all wireless content purchases by 2008.

Those forecasts are not lost on Lucy Hood, who is overseeing Mobizzo at the 
News Corporation's Fox Mobile Entertainment and Fox Mobile Studios and who 
began creating Mobizzo a year ago.

"The question," she said, "is, How do we roll out a global mobile product? 
How do we share? It's a new business we are trying to conquer. We are 
taking an enormous risk. But these days, it's about being first."

So far, Mobizzo has acquired some of its 2,000 pieces of content from the 
unlikeliest places: a Hollywood tattoo designer, a Chinese art collective 
and a Los Angeles street artist. Rupert Murdoch, the News Corporation's 
chief executive, is so taken with the idea, executives say, that he wants 
Mobizzo to be a global brand by the end of the year.

That is why the executives from four of Mr. Murdoch's divisions gathered in 
Barcelona at the 3GSM World Congress, the world's largest mobile phone 
conference, attended by 50,000, most of them in gray suits. And rivals were 
busy, too. More than 30 employees from Viacom's MTV Networks met to discuss 
strategy at a corporate retreat. And companies including Time Warner and 
Walt Disney sent executives to explore the possibilities for music to 
mobile television.

Nearly every speaker at the conference warned that the mobile phone and 
media industries were sizing each other up warily. Typically, ring tones, 
wallpaper, music and video have been sold through a proprietary 
relationship with a wireless carrier. But negotiations have been testy as 
entertainment companies and their mobile partners, who invested billions of 
dollars to update their networks for voice and video, argued over price and 
control.

As such, the idea of a mobile storefront like Mobizzo, which will sell 
products directly to customers of any mobile phone service, is gaining 
popularity.

"Every media company needs to be looking at this business now, said Angel 
Gambino, an MTV Networks digital media executive in Britain. "No question."

Last year Fox Mobile Entertainment introduced "24: Conspiracy," a series of 
one-minute narratives for the mobile phone derived from the popular Fox 
television show "24." Its short format is now being widely imitated, and 
while the show was initially available only to a small audience, News 
Corporation executives said it got them thinking: How could Fox sell 
content to the widest possible mobile phone audience?

"I felt like we could be competitive in this space," said Peter Chernin, 
the company's president. "We are not just looking to build this as a little 
extra money on the side for the studio. We want to build it to be a 
stand-alone business."

Mobile phone users can log on to Mobizzo.com or enter a short numeric code 
on their wireless keypad. À la carte items cost $1.99 to $2.99, and the two 
subscription plans being offered each cost $5.99 a month. Fees are included 
on monthly phone bills and the News Corporation keeps much of the revenue 
from sales. Today, Mobizzo will be available to customers of Cingular and 
T-Mobile, with more wireless carriers coming in the next month.

So far, the library of proprietary content from 20th Century Fox films and 
television shows is limited because the service is so new. And much of 
Mobizzo's success depends on how adept Ms. Hood is at getting her News 
Corporation colleagues to play along. Video will not be available for at 
least 12 months, she said, because most American cellphones cannot receive 
it. (By contrast, in Europe and Asia third-generation, video-friendly 
cellphones are widely available.)

Initial Mobizzo offerings include screensavers and audio tones from the 
popular Fox animated television show "Family Guy" and a coming Fox film, 
"Ice Age 2: The Meltdown." There are photos and voice tones from hit cult 
movie "Napoleon Dynamite." And Mobizzo will sell games, as well as 
wallpaper from college sports teams, courtesy of Fox Sports.

But Mr. Chernin did not want to limit the library to Fox's content. So in 
November, Fox Mobile Studios opened its doors in Beverly Hills to acquire 
and develop new content for Mobizzo. The marching orders were to appeal to 
a young audience, 13 to 24. And last Thursday, four of the studio's 
production executives met with Ms. Hood to discuss potential projects, some 
created by teenagers.

"Hecter the Collecter" is a comic book sold in San Francisco bookstores and 
created by two teenage girls, one of them the stepdaughter of a friend of 
Ms. Hood's. After surveying a handout from Cliff Face Comics that outlined 
the "Hector the Collecter" story line of a half-man, half-giraffe, Ms. Hood 
asked her colleagues, "Is it worth meeting with them?" (The handout 
described the first story as "The Amazing Beginning of the Whole Ugliness 
That Started It All!")

The four responded enthusiastically; it might be an interesting mobile 
phone series. "We can meet them after school and bring them string cheese 
and apples," remarked Liz Jones, vice president for content publishing.

And Matt McMahon, director of content, added, "We should pursue the comic 
book stuff even though it won't appeal to everyone."

A lot of ideas for Mobizzo come from people whom the studio's mostly young 
staff already know. A Los Angeles-based street artist, Shepherd Fairey, who 
has created a series of propaganda posters in black, gold and red, also did 
the poster for the 20th Century Fox film "Walk The Line." A friend of Ms. 
Jones created a series of hearts and sparkle wallpaper for young girls. And 
Ms. Jones grew interested in a celebrity tattoo artist, Mark Mahoney, after 
seeing a tattoo he gave her sister.

"I went there four times," a producer, Ellen Dux, said of visiting Mr. 
Mahoney at the Shamrock Social Club, where he works in Hollywood. "We stood 
around the club and once he got the concept, he delivered the first tattoo 
art in three to four weeks."

Mr. Mahoney specializes in black-and-white tattoos, which were a challenge 
for Mobizzo. (Black and white does not do well on a small screen.) So Mr. 
Mahoney agreed to draw a sketch on paper, which was digitally copied and 
colored by a colleague.

Every idea, no matter how lowbrow, was considered worth discussing. One 
idea batted around on Thursday was of wallpaper images of popular 
bikini-clad female disc jockeys well known among young clubgoers in Las 
Vegas. Aaron Luber, an assistant who has his own game review section on 
Mobizzo called "Aaron's Arcade," was teased after he offered a series of 
ideas related to the disc jockeys, including ring tones of their favorite 
music.

"Aaron, isn't that cheesy?" Ms. Jones asked.

"No, people really want this stuff," he said, waving a cellphone image of a 
svelte blonde woman in the air.

Bodily functions were popular in focus groups, too. Mr. Luber played a ring 
tone of Peter, the father from "Family Guy," passing gas. As he held up the 
phone for his colleagues to hear it, they burst into giggles. "The kids in 
the focus group said, 'Oh I need that,' " Ms. Jones recalled.

Mr. Chernin said the News Corporation was committing tens of millions of 
dollars to a marketing campaign, including television, print and online 
advertising. And in keeping with the young spirit of Mobizzo, the company 
is hiring teams to promote the service at spring break in Florida and on 
posters tacked to fences, the same way that emerging hip-hop bands used to 
sell their CD's.

"Were making it up as we go," Ms. Hood in Barcelona said. "We're inventing. 
It's not network-level production. But we'll quickly know what works and 
what doesn't, won't we?"


================================
George Antunes, Political Science Dept
University of Houston; Houston, TX 77204
Voice: 713-743-3923  Fax: 713-743-3927
antunes at uh dot edu



Reply with a "Thank you" if you liked this post.
_____________________________

MEDIANEWS mailing list
[email protected]
To unsubscribe send an email to:
[EMAIL PROTECTED]

Reply via email to