Video game designers try to help save the world
By Sarah Coffey 2 hours, 27 minutes ago

http://news.yahoo.com/s/nm/20060627/tc_nm/games_dc_1

NEW YORK (Reuters) - Parents may worry that violent video games are bad 
for their children, but the technology can help save the world by 
raising awareness of the world's downtrodden, a group of socially 
conscious game designers say.

The creators of free educational games such as "Darfur is Dying" and 
"PeaceMaker" met with humanitarian activists at The New School 
University in New York on Tuesday for the third annual Games for Change 
conference.

The idea is to use video games to educate youth about real-world issues 
-- fighting poverty, surviving in war-torn Sudan and negotiating Middle 
East peace.

And while there is violence in the games, it is being perpetrated by 
real-life players such as warring countries, not by the person playing 
the game.

"It's the next generation of activism," said Stephen Friedman, general 
manager of mtvU, a television network owned by cable channel MTV aimed 
at college students that created a grant program encouraging educational 
games.

"Given this generation lives online, it's heartening to see them using 
this incredibly powerful medium in a very potent way," Friedman told 
Reuters in an interview.

The idea appears to be gaining popularity. "Darfur is Dying," which 
allows players to avoid being killed in violence-plagued Sudan, was 
downloaded more than 750,000 times in the past two months. "Food Force," 
created by the World Food Program at the
United Nations, has been downloaded off the Internet more than 2 million 
times.

Just 40 developers and activists attended the first Games for Change 
conference in 2004. About 250 people participated this year.

Large gaming companies have expressed some interest in the market's 
potential, Bob Kerrey, the president of The New School and a former U.S. 
senator from Nebraska, said.

"I do see some glimmers of reason to be optimistic that games ... can be 
used to accomplish educational missions and improve people's quality of 
understanding of what's going on in the world," Kerrey said in an 
interview. "The question for us ... is how do I use it to accomplish 
something good?"

"Darfur is Dying" puts players in the shoes of a Sudanese refugee. 
Plunked down in the middle of the violence, players must make it to a 
water well and try to survive for seven days in a camp besieged by militia.

In "Peacemaker," players take the role of either the Israeli prime 
minister or the Palestinian president and try their hand at situations 
ranging from diplomatic talks to responding to military attacks.

Peacemaker co-creator Eric Brown said he hopes to usher video games into 
a new socially conscious arena.

"We believe in the power of interactive media and we think it has a lot 
of positive potential," said Brown, a Carnegie Mellon University 
graduate student. "Just by putting someone in the shoes of the other 
side, they may think of a perspective they might not have thought of 
before."


Reply with a "Thank you" if you liked this post.
_____________________________

MEDIANEWS mailing list
[email protected]
To unsubscribe send an email to:
[EMAIL PROTECTED]

Reply via email to