Carnegie Mellon researchers' robot outsmarts Texas Hold'Em programs
Computer program not smart enough to beat humans - yet.

http://www.networkworld.com/news/2006/070706-texas-hold-em.html

By Network World Staff, NetworkWorld.com, 07/07/06 

Computer scientists have moved beyond figuring out how to beat computerized
chess systems and are now tackling automated Texas Hold'Em programs. 

Carnegie Mellon University researchers have created a robot that uses
knowledge of game theory, not poker smarts, to beat online Texas Hold'Em
programs. 

The GS1 poker robot, which makes decisions after analyzing poker rules, was
created by Tuomas Sandholm, director of Carnegie Mellon's Agent-Mediated
Electronic Marketplaces Lab and graduate student Andrew Gilpin. Sandholm
says the challenge of developing a poker robot is greater than that of
trying to beat a computerized chess program because unlike chess, poker
involves making decisions with incomplete information (you know what pieces
an opposing chess player has, but don't know the hand of a competing poker
player). 

An algorithm used to accommodate such uncertainties to play poker might have
applications in e-commerce, such as in auctions, says Sandholm, who has done
significant amounts of research on e-commerce. He is chairman and chief
scientist of CombineNet, a company that helps large organizations save money
and time on procurement. 

A new version of Sandholm's poker robot, dubbed GS2, will partake in the
Computer Poker Competition during the National Conference on Artificial
Intelligence July 16-20 in Boston.

Gregory S. Williams
[EMAIL PROTECTED]



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