Despite Death Threats, 'Halo 3' Developer Keeps Secrets Close To The Chest

07.24.2006 6:00 AM EDT

Bungie Content Manager Frank O'Connor has mastered art of tease.

"Halo 3"
http://www.mtv.com/news/articles/1536929/20060721/index.jhtml?headlines=true

Frank O'Connor knows everything there is to know about "Halo 3," even 
though the game isn't coming out until 2007. It's hard for him not to, 
since he already has a copy of the latest version of the game on his 
Xbox 360.

Frank O'Connor also knows that the guy he gets coffee from at Starbucks 
every morning is aware of this. The Starbucks guy knows that O'Connor 
works at Bungie, the company that makes "Halo." "You can tell he's just 
itching to ask things," O'Connor told MTV News. But the Starbucks guy 
doesn't.

Sometimes friends come over to O'Connor's house and bring up questions 
about the mightiest brand of first-person shooters on home consoles. 
"What's a 'Halo?' " he says every time. "My wife always hits me when I 
say that." He doesn't tell her anything about the game either.

The people who want to know the details about the next big video game 
greatly outnumber the Frank O'Connors of the world. Many of these 
anxious gamers would — and do — exert extraordinary effort to extract 
precious details, but the O'Connors of gaming are paid to keep quiet. Or 
at least almost quiet. Secrets and teases: it's a game about games 
played by spokespeople and developers at nearly every video game company.

"I know literally everything about all the things that people want to 
know about," O'Connor said. "So I tell them almost literally nothing. 
That's definitely part of my job, to keep that stuff secret and to sort 
of eke out the information we can."

As content manager at Bungie, O'Connor is very much the company's public 
face. Every Friday he posts a news update on the company's site that 
often offers a tease about the coming game. It wouldn't take much to 
tell a whole lot about a game. "If we mention an undersea Martian 
cavern, right, that actually has fiction impact. People say, 'Oh my God, 
they must go to Mars.' " For a game like "Halo 3," that would be big. 
Mars is just a hypothetical example, of course. Or is it?

Gamers aren't the most patient lot, and some folks won't just wait for 
each tease. Some people impersonate reporters. A representative from 
Nintendo, which is as tight-lipped as Bungie, said one fan recently 
pretended to be Game Informer reporter Billy Berghammer and contacted a 
spokesperson. It didn't help that the spokesperson knew Berghammer quite 
well. The ruse failed.

"I've had a couple of people call and pretend to be reporters and were 
just kids," O'Connor said. Some offer gifts or bribes. Some people just 
show up in the lobby. "Scary people who were escorted away by security," 
he said.

If it's not fans pecking away, it's game journalists. A former games 
reporter himself, O'Connor can deal with being interrogated by them. 
"When the garbage man comes outside in the morning and makes all kinds 
of calamity in the street and wakes you up ... you don't even think 
about that. He's the garbage man. He's just doing his job. Video game 
journalists are doing their job. And they have a certain routine that 
they follow."

O'Connor is a cheerful sort, one who is confident he can bat away just 
about any attempt to breach his wall of secrecy. At Bungie that talent 
is highly valued: The company has a strong record of keeping a tight lid 
on "Halo" details. Despite the fervor surrounding 2004's "Halo 2," for 
example, the developer was able to keep a big twist secret right up 
until release: that the player controls one of protagonist Master 
Chief's alien enemies, the Arbiter, in many of the game's sequences. It 
was a secret on the scale of a Shyamalan plot twist, one O'Connor said 
he never even considered for his weekly updates. "We had some other 
things that were secrets within secrets. There's an aspect of the 
Arbiter's character that is still secret to this day and will remain so 
for good reason."

Many video game companies are good at keeping their games' secrets. 
Nintendo kept its Wii controller out of sight despite a year of intense 
fan interest. Rockstar Games, the maker of "Grand Theft Auto," is so 
airtight that the company's recent best-selling Xbox 360 "Table Tennis" 
game wasn't even announced until 11 weeks prior to its release. 
"Rockstar is amazingly good at keeping things to themselves," O'Connor 
said. "I think of them like Apple." Fittingly, a company spokesperson 
declined to comment for this article.

Secrecy is paramount to keeping a project moving along with minimal 
public interference, but offering the occasional morsel is key to ensure 
hard-core gamers are building a buzz. As a result, one of O'Connor's 
responsibilities is to master the art of the tease. Every week he drops 
in on members of the "Halo 3" development team, making sure features are 
confirmed for the final version of the game and that he can offer a hint 
on them. He picks a few words that will hint at a secret and then 
watches message boards to see who interprets the clues right. But he'll 
never confirm when — as so often happens — someone gets it right.

Not everyone likes the teases, so threats are common. Serious threats. 
"We get a lot of death threats in this job," O'Connor said. " 'You guys 
suck. Why don't you spend less time with these stupid updates and more 
time fixing this game? I hope you die. If I ever meet you, I will kill 
you.' The first couple of times you see it you're like, 'Wow!' The next 
few times you see it you're like, 'Whatever.' "

There's no formal training at Bungie for keeping secrets. It's just 
something an employee has to pick up on. That's a strategy fraught with 
pitfalls, of course. O'Connor said there was a serious breach in the 
"Halo 3" veil of secrecy just two weeks ago. "One of our guys was being 
interviewed by a very, very, very attractive woman and he blurted 
something out because he was confused by her attractiveness, 
apparently." It wasn't a little detail. "He blurted out one of the 
biggest ticket items in the entire game." The reporter agreed to cut the 
secret from her report.

O'Connor hasn't been culpable for a big breach yet. What made him good 
at keeping his mouth shut? "I don't remember ever keeping secrets as a 
kid," he said, although he does admit to having a good poker face.

At this point he'll need to use it. He is sitting on the mother lode of 
information he's just not going to release. "We're in a really, really 
secretive period right now. We don't want to give away any features. We 
don't want to give away any plot. We don't want to give away any 
locations. We don't want to give away any weapons. All that stuff is 
pretty much final. The funny thing is as secretive as we are now, 
everything is sort of carved into stone."

But he will keep playing this game with the fans. "The funny thing about 
this conversation is that if you ran the entire interview verbatim ... 
it would be transcribed on Halo.Bungie.org and dissected for secrets," 
he said. "They would go back and look at the Arbiter section of our 
conversation and say, 'What was he talking about? Wait a minute, I 
know,' and come up with sometimes cockamamie — and sometimes startlingly 
accurate — theories."

Just don't ask the Starbucks guy what's going on. He has no idea.

— Stephen Totilo



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