July 31, 2006

Camera System Creates Sophisticated 3-D Effects
By JOHN MARKOFF
NY Times

http://www.nytimes.com/2006/07/31/technology/31motion.html?ei=5094&en=628a7b88218a87f5&hp=&ex=1154404800&partner=homepage&pagewanted=print


PALO ALTO, Calif. — In a darkened garage here, Steve Perlman is giving 
digital actors a whole new face.

A former Apple Computer engineer who previously co-founded WebTV Networks 
and the set-top box firm Moxi, Mr. Perlman is now putting the finishing 
touches on Contour, a futuristic camera system that will add photorealistic 
three-dimensional effects to digital entertainment. The new system will be 
introduced today at the Siggraph computer graphics conference in Boston, 
and effects created with it could start appearing as early as next year.

The system could change the nature of cinematography in several ways, 
according to leading Hollywood producers and technologists who are planning 
to use the system. For example, it will make it possible to create 
compellingly realistic synthetic actors by capturing the facial movements 
of real actors in much greater detail than is currently possible.

David Fincher, who directed the films “Fight Club” and “Panic Room,” is 
planning to use Contour next year when he begins filming “The Curious Case 
of Benjamin Button,” a movie based on a short story by F. Scott Fitzgerald 
in which Brad Pitt will play a character who ages in reverse.

“Instead of grabbing points on a face, you will be able to capture the 
entire skin,” Mr. Fincher said. “You’re going to get all of the enormous 
detail and the quirks of human expression that you can’t plan for.”

The technology will let filmmakers transform the appearance of actors in 
the computer, raising the possibility of a new form of digital video in 
which the viewer can control the point of view — what is being described in 
Hollywood as “navigable entertainment.”

The Contour system requires actors to cover their faces and clothes with 
makeup containing phosphorescent powder that is not visible under normal 
lighting. In a light-sealed room, the actors face two arrays of inexpensive 
video cameras that are synchronized to simultaneously record their 
appearance and shape. Scenes are lit by rapidly flashing fluorescent 
lights, and the cameras capture light from the glowing powder during 
intervals of darkness that are too short for humans to perceive.

The captured images are transmitted to an array of computers that 
reassemble the three-dimensional shapes of the glowing areas. These can 
then be manipulated and edited into larger digital scenes using 
sophisticated software tools like Autodesk’s Maya or Softimage’s Face Robot.

“Steve is really on to something here,” said Ed Ulbrich, vice president of 
Digital Domain, a Hollywood special-effects company in Venice, Calif. “The 
holy grail of digital effects is to be able to create a photorealistic 
human being.”

Until now, realistic digital actors have required significant amounts of 
computing power, at great expense.

“It’s been used in stunts and big special-effects scenes,” Mr. Ulbrich 
said. “Now you can use it for two actors sitting at a table and talking. 
You have the ability to tell stories and have close-up scenes that make you 
laugh and cry.”

Mr. Perlman’s system is a leap forward for a technology known as motion 
capture, now widely used in video games and in movies like “The Polar 
Express,” which starred Tom Hanks in various digital guises.

Motion capture cuts the costs of computer animation while creating more 
natural movement. Today’s motion-capture systems work by tracking the 
locations of hundreds of reflective balls attached to a human actor. This 
permits the actor’s movements to be sampled by a camera many times per 
second. But the digital record is limited to movement, and does not include 
the actual appearance of the actor.

The difference offered by Mr. Perlman’s technology is in the detail. 
Standard motion-capture systems are generally limited in resolution to 
several hundred points on a human face, while the Contour system can 
recreate facial images at a resolution of 200,000 pixels. The digital video 
images produced by the system are startlingly realistic.

Mr. Perlman, who helped develop Apple’s QuickTime video technology, said 
the computer-generated animation techniques pioneered by Pixar Studios were 
reaching a visual plateau and, as a result, losing some of their audience 
appeal.

But an important hurdle to commercial success for the Contour system is 
whether it will be the first low-cost technology to cross what film and 
robot specialists refer to as the “uncanny valley.”

That phrase was coined in the 1970’s by Masahiro Mori, the Japanese 
robotics specialist, as he sought to describe the emotional response of 
humans to robots and other nonhuman entities. He theorized that as a robot 
became more lifelike, the emotional response of humans became increasingly 
positive and empathetic — until a certain point at which the robot took on 
a zombie-like quality, and the human response turned to repulsion. Then, as 
the robot becomes indistinguishable from a human, the response turns 
positive again. Critics were quick to point out the eerie look of the 
characters in “Polar Express.”

“We are programmed from birth to recognize human faces,” Mr. Perlman said.

There are some limits to the new technology. For example, the Contour 
system can capture eyebrows, mustaches and short beards, but it is not able 
to capture freely moving strands. It is also not able to capture areas 
where makeup cannot be applied, like the eyes or the inside of the mouth. 
The Contour developers are now experimenting with plastic teeth molds with 
embedded phosphor powder.

If the Contour system can be commercialized, it will allow digital film 
directors to easily and inexpensively control camera angles and generate 
elaborate visual fly-throughs in movies. It will also lower the cost of 
creating fantasy characters like Gollum in the “Lord of the Rings” trilogy.

In addition to films, the new system will be valuable in creating more 
realistic video games, Mr. Perlman said. A major video-game development 
company has committed to use the system in future games, he said, adding 
that he could not give its name at this time.

The Contour system has been developed by a small team of software and 
hardware engineers that Mr. Perlman has assembled in the garage of his home 
in Palo Alto, Calif., over the last three years. He rewired the garage to 
handle the power requirements of the lighting system and a small graphics 
supercomputer that was built from scratch. Contour will be distributed by 
Mova, one of a group of start-up firms that Mr. Perlman has assembled since 
he left WebTV in 1999, after it was purchased by Microsoft.

Contour is not the only attempt to develop more advanced digital 
cinematography techniques, said Richard Doherty, a digital media consultant 
who is president of Envisioneering Inc., in Seaford, N.Y.

“There are some upstarts in Los Angeles, but none have achieved the 
demonstrated scale and performance that Steve has shown,” Mr. Doherty said. 
“This is the kind of technology that is celebrated, and it is on the scale 
of the invention of the Steadicam. He’s going to give that kind of freedom 
to actors and directors.”


================================
George Antunes, Political Science Dept
University of Houston; Houston, TX 77204
Voice: 713-743-3923  Fax: 713-743-3927
antunes at uh dot edu



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