Hi all, again. I couldn't resist, and wanted to let those who might not notice QuickHit as they might not be regularly visiting projects.forum.nokia.com learn about it. This shows extremely portable project done with Qt Quick (hence the name QuickHit) that uses the dynamic nature of QML (something I bless coming from Python) imports to enable plugin-able levels for the game engine.
https://projects.forum.nokia.com/quickhit I think it shows how far one might one get with Qt Quick, personally it ignited more of my imagination and gave me a few more ideas and techniques how to harness this. HTH, -Sivan On Wed, Dec 22, 2010 at 12:16 AM, Sivan Greenberg <[email protected]> wrote: > On Tue, Dec 21, 2010 at 11:58 PM, Ville M. Vainio <[email protected]> wrote: >> But, "promising" implies that the technology is still under >> evaluation. It's not, it's a committed strategy now. If you are a >> developer and are evaluating Qt Quick on equal footing among other > > Thanks again for the clarification, I updated the wiki page accordingly! > > -Sivan > _______________________________________________ MeeGo-community mailing list [email protected] http://lists.meego.com/listinfo/meego-community
