Selbak, Rolla N wrote:
> Hey all,
>
> Just a heads up...
>
> Currently we are working on getting QT built with GLESv2.
>
> We will stick with QT ver 4.7.0 for now, and will be upgrading to
> 4.7.1 soon once we get QT 4.7.0 GLESv2 going. (will make a separate
> announcement for that when the time comes).
>
I'd like to know that whether QT support both GL 2 and GLES2, or only support
GLESv2.
The attached email asked the same question.
Thanks,
Forrest
--- Begin Message ---
Em Sexta-feira 10 Setembro 2010, às 10:45:48, Stylianou, Costas escreveu:
> >> > What version of OpenGL ES do we have in MeeGo (1.1 or 2.0)?
> >>
> >> depends on the hardware capabilities.....
> >
> >From Qt's point of view, GL 2 / GL ES 2 is definitely recommended. It's
> >the
> >only engine we've been doing any kind of performance work on for the
> >past few
> >months. New research projects have focused *only* on those.
> >
> >Note also we'd like to drop support for GL 1 in the close future.
>
> OK, thanks, will both GL and ES be wrapped with QTOpenGL module? Is this
> available now in the MeeGo Handset drop?
QtOpenGL wraps either, but not both. The decision is made at compile time.
Please note that your application needs to make the same choice too, since the
GL libraries have different sonames.
See http://bugs.meego.com/show_bug.cgi?id=2239
--
Thiago Macieira - thiago (AT) macieira.info - thiago (AT) kde.org
Senior Product Manager - Nokia, Qt Development Frameworks
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