Ok, I see...
Do you mean:
QT in MeeGo is a desktop version. However, we can't use OpenGL for 3D 
acceleration. Instead, we have to use OpenGL ES/X11 for 3D acceleration. Am I 
correct?

Thanks
-Debing

-----Original Message-----
From: [email protected] [mailto:[email protected]] 
Sent: Tuesday, March 22, 2011 3:21 PM
To: Zheng, Debing; [email protected]
Subject: RE: Is the qt in meego core trunk a PC version or a Embedded version?

> Thanks, Fathi!
> Do you mean that we could select the OpenGL API by sending a parameter to the 
> qt applications?
> Can you give a example? Thanks!

Sorry, the OpenGL API selection is a build time option (-opengl 
desktop/es1/es2).
We would like to have it runtime but it isn't going to happen soon,

-----Original Message-----
From: [email protected] [mailto:[email protected]]
Sent: Tuesday, March 22, 2011 3:13 PM
To: Zheng, Debing; [email protected]
Subject: RE: Is the qt in meego core trunk a PC version or a Embedded version?

Hi,

> I have a question on qt package in MeeGo Core trunk:
> http://build.meego.com/package/show?package=qt&project=Trunk
> In MeeGo 1.0, qt is based on OpenGL/X11 version for 3D effect; however,
> it now depends on EGL/GLES. Does this mean this is an embedded version of qt?

In MeeGo, we use the Linux/X11 platform. On this platform, you can select the 
OpenGL API to use: OpenGL, OpenGL ES 1.x or OpenGL ES 2.x.

> It seems that QT for Linux/X11 and Embedded/Linux are both supported in the 
> same source tarball
> I suppose the final result is decided by how to configure and build the 
> source. Am I correct?

Yes, you can pass an option to configure and use Qt QWS platform (aka 
embedded). It will use a framebuffer, instead of X11.

> Anyone could help me to confirm it? Thanks!

Done.

Cheers,

Fathi
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