Ok, I see... Do you mean: QT in MeeGo is a desktop version. However, we can't use OpenGL for 3D acceleration. Instead, we have to use OpenGL ES/X11 for 3D acceleration. Am I correct?
Thanks -Debing -----Original Message----- From: [email protected] [mailto:[email protected]] Sent: Tuesday, March 22, 2011 3:21 PM To: Zheng, Debing; [email protected] Subject: RE: Is the qt in meego core trunk a PC version or a Embedded version? > Thanks, Fathi! > Do you mean that we could select the OpenGL API by sending a parameter to the > qt applications? > Can you give a example? Thanks! Sorry, the OpenGL API selection is a build time option (-opengl desktop/es1/es2). We would like to have it runtime but it isn't going to happen soon, -----Original Message----- From: [email protected] [mailto:[email protected]] Sent: Tuesday, March 22, 2011 3:13 PM To: Zheng, Debing; [email protected] Subject: RE: Is the qt in meego core trunk a PC version or a Embedded version? Hi, > I have a question on qt package in MeeGo Core trunk: > http://build.meego.com/package/show?package=qt&project=Trunk > In MeeGo 1.0, qt is based on OpenGL/X11 version for 3D effect; however, > it now depends on EGL/GLES. Does this mean this is an embedded version of qt? In MeeGo, we use the Linux/X11 platform. On this platform, you can select the OpenGL API to use: OpenGL, OpenGL ES 1.x or OpenGL ES 2.x. > It seems that QT for Linux/X11 and Embedded/Linux are both supported in the > same source tarball > I suppose the final result is decided by how to configure and build the > source. Am I correct? Yes, you can pass an option to configure and use Qt QWS platform (aka embedded). It will use a framebuffer, instead of X11. > Anyone could help me to confirm it? Thanks! Done. Cheers, Fathi _______________________________________________ MeeGo-packaging mailing list [email protected] http://lists.meego.com/listinfo/meego-packaging
