I had a closer look at Scheme and the use of material functions and tried to implement the cloak.
Please have a look her: http://pastebin.ca/2025532 It's not working right now. If you have some spare time, I would be glad if you had a look at it. Regards, RB 2010/12/17 David Lively <[email protected]> > This might be helpful: > > http://www.mail-archive.com/[email protected]/msg00480.html > > I haven't used this, but am investigating it as a method to define the > "geometry" in terms of an epsilon cloud generated from 3D models built in > 3DSMAX or generated by a physics package. > > If you get something to work, please post some code or a link. > > Regards, > > D >
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