Well, even though the windows build still isn't part of the main trunk, you
can still compile it yourself if you use this version:
http://code.jellycan.com/memcached/

And if you do that, changing that constant isn't hard. I agree it's not
trivial, but it's not hard to overcome if you really need to.


/Henrik

On Tue, Sep 29, 2009 at 14:35, Josef Finsel <[email protected]> wrote:

> Dustin,
>
>
> On Mon, Sep 28, 2009 at 5:44 PM, Dustin <[email protected]> wrote:
>
>>
>>  It's a constant that's defined in a header file and is trivial to
>> change.  It's basically there as a rule of thumb.  If you want
>> something bigger, you're likely doing something wrong.
>>
>>
> Just an FYI... this is non-trivial for anyone running in a Windows
> environment. While I don't disagree that storage of large items is a point
> where the developer needs to step back and review their caching, if I *had
> * a reason to want larger sizes, I couldn't actually implement them
> because I'm constrained by a Windows environment.
>
> --
> "If you see a whole thing - it seems that it's always beautiful. Planets,
> lives... But up close a world's all dirt and rocks. And day to day, life's a
> hard job, you get tired, you lose the pattern."
> Ursula K. Le Guin
>
> What's different about data in the cloud? http://www.azuredba.com
>
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>
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> messy bloodbath.
>

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