> Right. It does sound like we'll have to conduct some experiments.
> Would've been nice to get some other inputs though.
>
> We might make 2000-3000 mgets/sec. 100-500 keys each.
>

It's straight up math.

if (keylength * keycount > tcp_buffer) -> latency benefit from having
shorter mgets (or just splitting them up and sending them to the same
server in parallel).

Otherwise it's a syscall count for the # of servers you hit. It's actually
really hard to determine at a glance which will work better. Clients
implement this part differently, so it may just be up to which they
implement better.

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