Hello,

I am looking for a way to share a memory from 1 server to another server 
and I found memcache. Now I would like to ask a few questions.
But before that I would like to explain what I want to do and the things I 
need, and where I believe memcache could help.

A Game has a client, multiple many clients, and this only communicates to 
one server that is front facing. Let us assume:


   - Client connect to front facing server the Gate
   - Client can only talk to the gate
   - The Gate decrypts and encrypts the incoming and outgoing messages 
   (packets)
   - The Gate remembers the sessions (what the IP is and the socket object)
   - The socket object from node.JS is an object that you can do things 
   like socket.write('datawillbesenttothisclientssocket')
   - This socket is bound to a session like session1.__socket__.write()

But ofcourse that socket session write is only available to the Gate 
server. Now internally I have more servers that communicate with each other 
thru some means, like:


   -  World Server remembers everything happening to the world/map
   - This are all in memory and saved to the database at intervals
   - Data is passed to me from the Gate server but all I know is the 
   session ID and the message
   - Only the Gate server knows more about that session

So the idea is could I use memcache and instead of the sessions on the 
memory of the process it could be on memcache and it is then accessible on 
all servers?

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