I just committed some stuff in PluginManager to actually load the Gem- 
based plugins from the manifest.

Merb::PluginManager.load_plugins is what goes in merb_init to load  
them all.

For every plugin in the manifest, 'theplugin' is required, and then  
we try and require 'theplugin/merb_init' and, if that fails, we try  
'plugin/init'

I'll be working on this some more this week and next, to make sure it  
works as expected.  I'll also write some docs.
_______________________________________________
Merb-devel mailing list
[email protected]
http://rubyforge.org/mailman/listinfo/merb-devel

Reply via email to