# HG changeset patch
# User Mads Kiilerich <mad...@unity3d.com>
# Date 1476746894 -7200
# Tue Oct 18 01:28:14 2016 +0200
# Branch stable
# Node ID 548f82b480d086c7a551b025fb980cd70187c880
# Parent 328545c7d8a1044330b8a5bfbdd9c2ff08625d6a
tests: work around instability that caused test from 4999c12c526b to fail
diff --git a/tests/test-largefiles-update.t b/tests/test-largefiles-update.t
@@ -732,12 +732,16 @@ bit correctly on the platform being unaw
+FIXME: At this point large2 seems to be fishy and cause up -c to fail
+"randomly" even though summary shows no changes. For now, just work around it:
+ $ rm large2 .hglf/large2
Test a fatal error interrupting an update. Verify that status report dirty
files correctly after an interrupted update. Also verify that checking all
hashes reveals it isn't clean.
Start with clean dirstates:
- $ hg up -qcr "8^"
+ $ hg up -qCr "8^"
$ sleep 1
$ hg st
Update standins without updating largefiles - large1 is modified and largeX is
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