Little annoyance: When moving a road, it always snaps to itself. You
cannot really move a road exactly because it always snaps to itself.
This patch adds the road being moved to the no-snap list just like all
moved nodes are added. Only one line added.
--
Yves Goergen "LonelyPixel" <[email protected]>
Visit my web laboratory at http://beta.unclassified.de
--- merkaartor\Interaction\MoveTrackPointInteraction.cpp.orig Fri Jan 02
23:21:05 2009
+++ merkaartor\Interaction\MoveTrackPointInteraction.cpp Sun Jan 04
17:16:01 2009
@@ -53,6 +53,7 @@
for (unsigned int i=0; i<R->size(); ++i)
if (std::find(Moving.begin(),Moving.end(),R->get(i)) ==
Moving.end())
Moving.push_back(R->getNode(i));
+ addToNoSnap(R);
}
for (unsigned int i=0; i<Moving.size(); ++i)
{
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