> > Yes. It was my question to George about the advantages of MMX and 3DNow!
> > What we realy need are processors wich can handle FPU operations very
> quickly.
> > In an interprocessoral benchmark I saw that an Aplha 21264 512 MHz is a
> much 
> > faster than an Intel 400 MHz and an MIPS 250 MHz double as fast as the
> Alpha.
Hi

Hey People, It was a joke ! Or, to better say, a provocative question ! But to 
be serious: there are people who program exotic things on a Playstation. For 
example he at the ETH Zuerich (Switzerland, look at www.ethz.ch) the is a job 
for a semester offered to implement Oberon at Playstation.

I don`t know how the Playstation works at all, so I can`t say what kind of 
projects are possible there.

maybe in about 10 years, when my toaster has an advanced chip inside it, it can 
doublecheck some old results ...

see ya

Bojan

> > Sony Playstation has got a MIPS. So what about GIMPS at Playstation ???
> > 
> I'm a Playstation programmer, and the Playstation is not very adapted for
> GIMPS.
> 
> First, there is no floating point coprocessor (and there is no carry, so
> emulating floating point is very slow).
> The coprocessor is just like a DSP, and it computes vector products or
> light sourcing.
> 
> Second, there is only 2 megabytes of memory (plus 512Kb of Video Ram), so
> if it was possible to run LL-test, it would be on little exponents...
> 
> Third, the memory card is only 16Kbytes for each block, and there are 15
> blocks on one memory card, so we can save 15*16=240 kilobytes (divided by 2
> if we want to have 2 save files).
> And memory card are not really memory, because their access takes a lot of
> time.
> 
> However, I think that an entirely integer FFT could run very fast on almost
> all computers (except Pentiums ;-) ).
> 

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