On Wed, May 22, 2002 at 11:36:11AM +0000, Brian J. Beesley wrote:
>A few weeks ago there was an argument based on making graphics chips 
>programmable. This would enable massive parallelization of SSE type code. Of 
>course we really need double-precision, but it's an interesting idea.

How massive is "massive"? Most graphics hardware today can "only" texture
one, two or four pixels per clock -- although they can do a lot of work
quickly, they definitely don't do hundreds of operations at a time :-)

/* Steinar */
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