On Wed, May 22, 2002 at 11:36:11AM +0000, Brian J. Beesley wrote: >A few weeks ago there was an argument based on making graphics chips >programmable. This would enable massive parallelization of SSE type code. Of >course we really need double-precision, but it's an interesting idea.
How massive is "massive"? Most graphics hardware today can "only" texture one, two or four pixels per clock -- although they can do a lot of work quickly, they definitely don't do hundreds of operations at a time :-) /* Steinar */ -- Homepage: http://www.sesse.net/ _________________________________________________________________________ Unsubscribe & list info -- http://www.ndatech.com/mersenne/signup.htm Mersenne Prime FAQ -- http://www.tasam.com/~lrwiman/FAQ-mers
