I've noticed that glDrawElements isn't working properly in the latest
CVS (9-16) while it worked a couple of weeks ago. I'm including a sample
program. It's a modified version of texbind.c

This program displays two textured squares in Mesa 3.0 and 3.1beta2 but
fails to show the white square in the latest CVS. Comments?




/*  texbind.c
 *  This program demonstrates using glBindTexture() by
 *  creating and managing two textures.
 */
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>

#ifdef GL_VERSION_1_1
/* Create checkerboard texture */
#define checkImageWidth 64
#define checkImageHeight 64
static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
static GLubyte otherImage[checkImageHeight][checkImageWidth][4];

static GLuint texName[2];

void makeCheckImages(void)
{
   int i, j, c;

   for (i = 0; i < checkImageHeight; i++) {
      for (j = 0; j < checkImageWidth; j++) {
         c = ((((i&0x8)==0)^((j&0x8))==0))*255;
         checkImage[i][j][0] = (GLubyte) c;
         checkImage[i][j][1] = (GLubyte) c;
         checkImage[i][j][2] = (GLubyte) c;
         checkImage[i][j][3] = (GLubyte) 255;
         c = ((((i&0x10)==0)^((j&0x10))==0))*255;
         otherImage[i][j][0] = (GLubyte) c;
         otherImage[i][j][1] = (GLubyte) 0;
         otherImage[i][j][2] = (GLubyte) 0;
         otherImage[i][j][3] = (GLubyte) 255;
      }
   }
}

void init(void)
{
   glClearColor (0.0, 0.0, 0.0, 0.0);
   glShadeModel(GL_FLAT);
   glEnable(GL_DEPTH_TEST);

   makeCheckImages();
   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

   glGenTextures(2, texName);
   glBindTexture(GL_TEXTURE_2D, texName[0]);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
                   GL_NEAREST);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
                   GL_NEAREST);
   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
                checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
                checkImage);

   glBindTexture(GL_TEXTURE_2D, texName[1]);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
                checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
                otherImage);
   glEnable(GL_TEXTURE_2D);
}

void display(void)
{
   float data[]={0.0, 0.0, 1.0, 1.0, 1.0, -2.0, -1.0, 0.0,
      0.0, 1.0, 1.0, 1.0, 1.0, -2.0, 1.0, 0.0,
      1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0,
      1.0, 0.0, 1.0, 1.0, 1.0, 0.0, -1.0, 0.0};

   GLuint indices[]={0,1,2,3};


   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   glBindTexture(GL_TEXTURE_2D, texName[0]);
/*
   glBegin(GL_QUADS);
   glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
   glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0);
   glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0);
   glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
   glEnd();
*/
   glInterleavedArrays(GL_T2F_C3F_V3F, 0, data);
   glDrawElements(GL_QUADS,4,GL_UNSIGNED_INT,indices);

   glBindTexture(GL_TEXTURE_2D, texName[1]);
   glBegin(GL_QUADS);
   glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
   glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
   glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421);
   glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
   glEnd();
   glFlush();
}

void reshape(int w, int h)
{
   glViewport(0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
   glTranslatef(0.0, 0.0, -3.6);
}

/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 27:
         exit(0);
         break;
   }
}

int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
   glutInitWindowSize(250, 250);
   glutInitWindowPosition(100, 100);
   glutCreateWindow(argv[0]);
   init();
   glutReshapeFunc(reshape);
   glutDisplayFunc(display);
   glutKeyboardFunc (keyboard);
   glutMainLoop();
   return 0;
}
#else
int main(int argc, char** argv)
{
    fprintf (stderr, "This program demonstrates a feature which is not
in OpenGL Version 1.0.\n");
    fprintf (stderr, "If your implementation of OpenGL Version 1.0 has
the right extensions,\n");
    fprintf (stderr, "you may be able to modify this program to make it
run.\n");
    return 0;
}
#endif





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