I apologize in advance. This is not a bug, exactly, but I didn't know where else to send this query. I noticed that there's no glXGetCurrentDisplay() function in the Mesa implementation of GLX. It's not a really big deal, as I can "cheat" and hold a display pointer somewhere else, but it would be convenient to have this function, and from the little I've looked at the source, it'd be trivial to add. If I were to implement it, would it be possible to include in the next release? However, I'm not discounting the possibility that there's some other reason it's not in there - if that's so, then no problem, I'll work around it. Thanks for your consideration, - Paul +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Paul A. | NCBI / NIH Thiessen | [EMAIL PROTECTED] +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ _______________________________________________ Mesa-bug maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-bug _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev