I apologize in advance. This is not a bug, exactly, but I didn't know where
else to send this query. I noticed that there's no  glXGetCurrentDisplay()
function in the Mesa implementation of GLX. It's not a really big deal, as I
can "cheat" and hold a display pointer somewhere else, but it would be
convenient to have this function, and from the little I've looked at the
source, it'd be trivial to add. If I were to implement it, would it be
possible to include in the next release?
  However, I'm not discounting the possibility that there's some other reason
it's not in there - if that's so, then no problem, I'll work around it.
  Thanks for your consideration,

 - Paul

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   Paul A.   |        NCBI / NIH
  Thiessen   |  [EMAIL PROTECTED]
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


_______________________________________________
Mesa-bug maillist  -  [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-bug


_______________________________________________
Mesa-dev maillist  -  [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-dev

Reply via email to