I have some code that I'm trying to get working that can draw a  
sequence (strip or fan) of triangles from the same data structure.  I  
have a color struct that is a simple {r,g,b,a} struct (GLubyte  
elements).

  If I draw a triangle that has a red, blue and green corner  
(GL_SMOOTH) with my normal code, I do something like:

            unsigned int vertexIndex;

            glBegin(sequence->type);
            for (vertexIndex = 0; vertexIndex <  
sequence->vertexCount; vertexIndex++) {
                glColor4ubv((const GLubyte  
*)&sequence->vertexColors[vertexIndex]);
                glVertex3fv((const GLfloat  
*)&sequence->vertexPositions[vertexIndex]);
            }
            glEnd();


  Note that I use 'glColor4ubv'.  Blending is OFF though, so the  
alpha component should presumably be ignored.  I suppose I should  
call glColor3ubv in this case, but the code above produces the  
expected results.

  When I try with vertex arrays, I do something like the following  
(dropping a bunch of the other cleanup code):

            glEnableClientState(GL_COLOR_ARRAY);
            glColorPointer(3, GL_UNSIGNED_BYTE, 4,  
sequence->vertexColors);

            glEnableClientState(GL_VERTEX_ARRAY);
            glVertexPointer(3, GL_FLOAT, 0, sequence->vertexPositions);

            glDrawArrays(sequence->type, 0, sequence->vertexCount);

  This code works too, but notice that I'm only passing three color  
components and striding by 4.  If I do the following:

            glColorPointer(4, GL_UNSIGNED_BYTE, 4,  
sequence->vertexColors);

  I don't get the expected results (instead, one corner is blue and  
the other two are black).

  Other info about my configuration:

        MacOS X Server, PowerPC (big endian)
        Using 3Dfx driver
        Mesa 3.1 beta -- current off the head of the repository as  
of Sat 10/10/1999.

  I'd be interested in hearing if anyone else can replicate this  
problem since I'm not exactly using the most standard version of Mesa  
:)

  Thanks!

-tim




_______________________________________________
Mesa-bug maillist  -  [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-bug


_______________________________________________
Mesa-dev maillist  -  [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-dev

Reply via email to