When I am rendering with glPolygonMode(GL_*, GL_LINE); glBegin(GL_TRIANGLE_STRIP); for (int i=0; i<(some even number greater than 2); i++) glVertex3fv(vec[i]); The very last line does not get rendered. Vertex arrays don't have this problem. See the attached test program. -- Scott McMillan mailto:[EMAIL PROTECTED] Cambridge Research Associates http://www.cambridge.com 1430 Spring Hill Road, Ste. 200 Voice: (703) 790-0505 x7235 McLean, VA 22102 Fax: (703) 790-0370
#include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include <stdio.h> int fill_flag = 0; int vertex_arrays_flag = 0; GLfloat vertices[8][3] = {{-3, 1, -10}, {-3,-1, -10}, {-1, 1, -10}, {-1,-1, -10}, { 1, 1, -10}, { 1,-1, -10}, { 3, 1, -10}, { 3,-1, -10}}; void init(void) { glClearColor(0.0, 0.0, 0.0, 0.0); glPolygonMode(GL_FRONT, GL_LINE); } void display(void) { int i; glClear(GL_COLOR_BUFFER_BIT); if (fill_flag == 0) glPolygonMode(GL_FRONT, GL_LINE); else glPolygonMode(GL_FRONT, GL_FILL); if (vertex_arrays_flag == 0) { glBegin(GL_TRIANGLE_STRIP); for (i=0; i<8; i++) { glVertex3fv(vertices[i]); } glEnd(); } else { glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vertices); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glDisableClientState(GL_VERTEX_ARRAY); } glutSwapBuffers(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei)w, (GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (GLfloat)w/(GLfloat)h, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); break; case 'f': fill_flag = 1 - fill_flag; fprintf(stderr, "fill_flag = %d\n", fill_flag); break; case 'v': vertex_arrays_flag = 1 - vertex_arrays_flag; fprintf(stderr, "Using vertex arrays: %d\n", vertex_arrays_flag); break; } } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(50,50); glutCreateWindow(argv[0]); init(); glutDisplayFunc(display); glutIdleFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutMainLoop(); return 0; }