>
> Yeah, I really have no example of this that will just compile as is on
> anyone's system but ours, since I don't have an X system available to port
> this to. The GL stuff is really simple, and what else is there is just the
> bare minimum to put things on the screen, I can try to strip it down a bit
> more, or install X somewhere to try to port it to something more humanly
> readable. Essentially just running what's inside the 'while' in main, and
> making the GL calls at the end of the second function should easily
> reproduce this, though.
>
> I'll try to install 3.2 beta 1 now, and let you know.
>
> Kevin
>
To follow up, this still happens in 3.2 beta 1. What can I do to help track
this down further?
-- Kevin
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