src/mesa/pipe/draw/draw_vertex_shader_llvm.c |    2 
 src/mesa/pipe/llvm/Makefile                  |    2 
 src/mesa/pipe/llvm/gallivm.cpp               |   11 ++-
 src/mesa/pipe/llvm/gallivm.h                 |    4 -
 src/mesa/pipe/llvm/llvm_entry.c              |   89 ---------------------------
 src/mesa/pipe/softpipe/sp_quad_fs.c          |    5 +
 6 files changed, 17 insertions(+), 96 deletions(-)

commit diffs at http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=summary

New commits:
commit 6e2c3b3a494f7dd44e7718ee1c006848cd835100
Author: Zack Rusin <[EMAIL PROTECTED]>
Date:   Thu Jan 24 08:29:19 2008 -0500

    disable usage of llvm in fragment shaders
    
    it produces wrong results because it hasn't been adjusted to some
    new changes and it will just be in the way while changing llvm
    code to a different vector layout

commit bac991d6452a12a9c6cb85293a17448540761ca7
Author: Zack Rusin <[EMAIL PROTECTED]>
Date:   Thu Jan 24 07:49:36 2008 -0500

    change the name of the shaders to reflect what they do.
    remove stale code and do some general cleanups.

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