src/mesa/pipe/draw/draw_vertex_shader_llvm.c | 2 src/mesa/pipe/llvm/Makefile | 2 src/mesa/pipe/llvm/gallivm.cpp | 11 ++- src/mesa/pipe/llvm/gallivm.h | 4 - src/mesa/pipe/llvm/llvm_entry.c | 89 --------------------------- src/mesa/pipe/softpipe/sp_quad_fs.c | 5 + 6 files changed, 17 insertions(+), 96 deletions(-)
commit diffs at http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=summary New commits: commit 6e2c3b3a494f7dd44e7718ee1c006848cd835100 Author: Zack Rusin <[EMAIL PROTECTED]> Date: Thu Jan 24 08:29:19 2008 -0500 disable usage of llvm in fragment shaders it produces wrong results because it hasn't been adjusted to some new changes and it will just be in the way while changing llvm code to a different vector layout commit bac991d6452a12a9c6cb85293a17448540761ca7 Author: Zack Rusin <[EMAIL PROTECTED]> Date: Thu Jan 24 07:49:36 2008 -0500 change the name of the shaders to reflect what they do. remove stale code and do some general cleanups. _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
