include/GL/internal/dri_interface.h | 13 +++++----- src/mesa/drivers/dri/common/dri_util.c | 24 +++++++++----------- src/mesa/drivers/dri/common/dri_util.h | 12 +++++++--- src/mesa/drivers/dri/intel/intel_context.c | 2 - src/mesa/drivers/dri/intel/intel_screen.c | 32 +++++++++------------------ src/mesa/drivers/dri/intel/intel_tex.h | 3 -- src/mesa/drivers/dri/intel/intel_tex_image.c | 31 ++++++++++++-------------- 7 files changed, 54 insertions(+), 63 deletions(-)
commit diffs at http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=summary New commits: commit dcbe215c015c8dc48440f578023c2b9d12b934e4 Author: Kristian Høgsberg <[EMAIL PROTECTED]> Date: Sun Mar 9 21:28:04 2008 -0400 DRI2: Make setTexBuffer take a __DRIdrawable instead of a BO handle. This fixes a problem where texturing from the same Pixmap more than once per batchbuffer would hang the DRI driver. We just use the region associated with the front left renderbuffer of the __DRIdrawable for texturing, which avoids creating different regions for the same BO. This change also make GLX_EXT_texture_from_pixmap work for direct rendering, since tracking the __DRIdrawable -> BO handle now uses the standard DRI2 event buffer. Of course, DRI2 direct rendering doesn't exist yet. Finally, this commit bumps the DRI interface version again, accounting for the change in the DRI_TEX_BUFFER extension and the change in commit 0bba0e5be7a4a7275dad1edc34bdcc134ea1f424 to pass in the event buffer head index on drawable creation. commit 180b41594c669574355b54ceb2c2ff96889bf336 Author: Kristian Høgsberg <[EMAIL PROTECTED]> Date: Sun Mar 9 21:22:49 2008 -0400 DRI2: Drop DriverAPI.UpdateBuffer. __dri2ParseEvents() would determine the kind of event, but then call UpdateBuffer() in either case, and UpdateBuffer() would then have to figure that out again to dispatch to HandleBufferAttach() or HandleDrawableConfig(). Pretty pointless. commit 2d5ea175f7fcd65de71b7589435b9a908f998d51 Author: Kristian Høgsberg <[EMAIL PROTECTED]> Date: Sun Mar 9 21:19:17 2008 -0400 DRI2: Pass the context instead of the screen to __dri2ParseEvents(). Makes a lot more sense, since the screen is always implicit in the DRI drawable, but it may not be possible to track down a context from just a drawable. commit 0bba0e5be7a4a7275dad1edc34bdcc134ea1f424 Author: Kristian Høgsberg <[EMAIL PROTECTED]> Date: Sun Mar 9 21:16:30 2008 -0400 DRI2: Add event buffer head as an argument to driCreateNewDrawable(). The DRI driver needs to know where in the buffer to start reading.
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