Module: Mesa
Branch: master
Commit: d42cfa6e6ea458a3eb05310d4c25acc777820fea
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=d42cfa6e6ea458a3eb05310d4c25acc777820fea

Author: Brian Paul <[email protected]>
Date:   Fri Mar  6 15:55:33 2009 -0700

mesa: added _mesa_read_shader() function to read shaders from files

Useful for debugging to override an application's shader.

---

 src/mesa/main/shaders.c |   51 +++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 51 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c
index 7491d00..be93b45 100644
--- a/src/mesa/main/shaders.c
+++ b/src/mesa/main/shaders.c
@@ -374,6 +374,43 @@ _mesa_LinkProgramARB(GLhandleARB programObj)
 }
 
 
+
+/**
+ * Read shader source code from a file.
+ * Useful for debugging to override an app's shader.
+ */
+static GLcharARB *
+_mesa_read_shader(const char *fname)
+{
+   const int max = 50*1000;
+   FILE *f = fopen(fname, "r");
+   GLcharARB *buffer, *shader;
+   int len;
+
+   if (!f) {
+      _mesa_fprintf(stderr, "Unable to open shader file %s\n", fname);
+      return NULL;
+   }
+
+   buffer = (char *) malloc(max);
+   len = fread(buffer, 1, max, f);
+   buffer[len] = 0;
+
+   fclose(f);
+
+   shader = _mesa_strdup(buffer);
+   free(buffer);
+
+   if (0) {
+      _mesa_fprintf(stderr, "Read shader %s:\n", fname);
+      _mesa_fprintf(stderr, "%s\n", shader);
+   }
+
+   return shader;
+}
+
+
+
 /**
  * Called via glShaderSource() and glShaderSourceARB() API functions.
  * Basically, concatenate the source code strings into one long string
@@ -438,6 +475,20 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
    source[totalLength - 1] = '\0';
    source[totalLength - 2] = '\0';
 
+#if 0
+   if (0) {
+      GLcharARB *newSource;
+
+      newSource = _mesa_read_shader("newshader.frag");
+      if (newSource) {
+         _mesa_free(source);
+         source = newSource;
+      }
+   }
+#else
+   (void) _mesa_read_shader;
+#endif
+
    ctx->Driver.ShaderSource(ctx, shaderObj, source);
 
    _mesa_free(offsets);

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