Module: Mesa Branch: master Commit: 1ab225017ed1ea8bd9e266d10ee56ab914bb28c1 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1ab225017ed1ea8bd9e266d10ee56ab914bb28c1
Author: Brian Paul <[email protected]> Date: Wed Apr 1 18:50:07 2009 -0600 mesa: use correct tex unit lod bias for TXB instruction --- src/mesa/shader/prog_execute.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index a60cda6..0bc8d5f 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -1540,8 +1540,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_TXB: /* GL_ARB_fragment_program only */ /* Texel lookup with LOD bias */ { - const struct gl_texture_unit *texUnit - = &ctx->Texture.Unit[inst->TexSrcUnit]; + const GLuint unit = machine->Samplers[inst->TexSrcUnit]; + const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; GLfloat texcoord[4], color[4], lodBias; fetch_vector4(&inst->SrcReg[0], machine, texcoord); _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
