Module: Mesa Branch: gallium-mesa-7.4 Commit: d5e0e03d43c2edeeca400979eb8ed06da844a1f5 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d5e0e03d43c2edeeca400979eb8ed06da844a1f5
Author: Brian Paul <[email protected]> Date: Tue Apr 7 08:32:42 2009 -0600 mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log() Also, s/pow/_mesa_pow/ (cherry picked from master, commit b8a200ac9d11c09646de9b7d3f3f64a742c6abe3) --- src/mesa/shader/prog_execute.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 6a79cf4..9c25a9e 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -873,7 +873,7 @@ _mesa_execute_program(GLcontext * ctx, * result.z = result.x * APPX(result.y) * We do what the ARB extension says. */ - q[2] = (GLfloat) pow(2.0, t[0]); + q[2] = (GLfloat) _mesa_pow(2.0, t[0]); } q[1] = t[0] - floor_t0; q[3] = 1.0F; @@ -986,7 +986,7 @@ _mesa_execute_program(GLcontext * ctx, if (a[1] == 0.0 && a[3] == 0.0) result[2] = 1.0; else - result[2] = EXPF(a[3] * LOGF(a[1])); + result[2] = (GLfloat) _mesa_pow(a[1], a[3]); } else { result[2] = 0.0; _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
