Module: Mesa Branch: master Commit: 4c6f82989983eecc0b3b724716cb3bcb675664c5 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4c6f82989983eecc0b3b724716cb3bcb675664c5
Author: Eric Anholt <[email protected]> Date: Fri May 15 12:32:51 2009 -0700 i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers. The _Enabled field isn't updated at the point that DrawBuffers is called, and the Driver.Enable() function does the testing for stencil buffer presence anyway. bug #21608 for Radeon --- src/mesa/drivers/dri/intel/intel_buffers.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index 4f4ea45..df5c3fc 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -276,7 +276,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) ctx->Driver.Enable(ctx, GL_DEPTH_TEST, (ctx->Depth.Test && fb->Visual.depthBits > 0)); ctx->Driver.Enable(ctx, GL_STENCIL_TEST, - (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0)); + (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); } else { /* Mesa's Stencil._Enabled field is updated when _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
