Module: Mesa
Branch: mesa_7_5_branch
Commit: 66bfd025c84ca6d4fb73f394adcdd41418ab6b25
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=66bfd025c84ca6d4fb73f394adcdd41418ab6b25

Author: Eric Anholt <[email protected]>
Date:   Fri May 15 12:32:51 2009 -0700

i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.

The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.

bug #21608 for Radeon
(cherry picked from commit 4c6f82989983eecc0b3b724716cb3bcb675664c5)

---

 src/mesa/drivers/dri/intel/intel_buffers.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c 
b/src/mesa/drivers/dri/intel/intel_buffers.c
index b86cafe..d2fad9e 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -276,7 +276,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer 
*fb)
       ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
                          (ctx->Depth.Test && fb->Visual.depthBits > 0));
       ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
-                         (ctx->Stencil._Enabled && fb->Visual.stencilBits > 
0));
+                         (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
    }
    else {
       /* Mesa's Stencil._Enabled field is updated when

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