Module: Mesa
Branch: master
Commit: 45ec9c0f3de7795c1cb910718749ad828368ca8a
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=45ec9c0f3de7795c1cb910718749ad828368ca8a

Author: Connor Abbott <[email protected]>
Date:   Mon Apr 20 13:37:33 2020 +0200

freedreno/a6xx: Expand various varying-count bitfields

The extra bit needs to be used when using the maximum of 128 varying
components. I confirmed that PC_PRIMITIVE_CNTL_1 and SP_PRIMITIVE_CNTL
are expanded using a trace of the Vulkan blob with the maximum number of
varyings, and changed the others by analogy.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4641>

---

 src/freedreno/registers/a6xx.xml | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/src/freedreno/registers/a6xx.xml b/src/freedreno/registers/a6xx.xml
index 96641adbcdb..a4a3af50ece 100644
--- a/src/freedreno/registers/a6xx.xml
+++ b/src/freedreno/registers/a6xx.xml
@@ -2617,7 +2617,7 @@ to upconvert to 32b float internally?
                        plus # of transform-feedback (streamout) varyings if 
using the
                        hw streamout (rather than stg instructions in shader)
                </doc>
-               <bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/>
+               <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
                <bitfield name="PSIZE" pos="8" type="boolean"/>
        </reg32>
 
@@ -2625,7 +2625,7 @@ to upconvert to 32b float internally?
                <doc>
                  geometry shader
                </doc>
-               <bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/>
+               <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
                <bitfield name="PSIZE" pos="8" type="boolean"/>
                <bitfield name="LAYER" pos="9" type="boolean"/>
                <bitfield name="PRIMITIVE_ID" pos="11" type="boolean"/>
@@ -2639,7 +2639,7 @@ to upconvert to 32b float internally?
                        plus # of transform-feedback (streamout) varyings if 
using the
                        hw streamout (rather than stg instructions in shader)
                </doc>
-               <bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/>
+               <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
                <bitfield name="PSIZE" pos="8" type="boolean"/>
        </reg32>
        <reg32 offset="0x9b04" name="PC_PRIMITIVE_CNTL_4">
@@ -2649,7 +2649,7 @@ to upconvert to 32b float internally?
                        plus # of transform-feedback (streamout) varyings if 
using the
                        hw streamout (rather than stg instructions in shader)
                </doc>
-               <bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/>
+               <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
                <bitfield name="PSIZE" pos="8" type="boolean"/>
        </reg32>
 
@@ -2808,7 +2808,7 @@ to upconvert to 32b float internally?
        <reg32 offset="0xa800" name="SP_VS_CTRL_REG0" 
type="a6xx_sp_xs_ctrl_reg0"/>
        <reg32 offset="0xa802" name="SP_PRIMITIVE_CNTL">
                <!-- # of VS outputs including pos/psize -->
-               <bitfield name="VSOUT" low="0" high="4" type="uint"/>
+               <bitfield name="VSOUT" low="0" high="5" type="uint"/>
        </reg32>
        <array offset="0xa803" name="SP_VS_OUT" stride="1" length="16">
                <reg32 offset="0x0" name="REG">
@@ -2884,7 +2884,7 @@ to upconvert to 32b float internally?
 
        <reg32 offset="0xa873" name="SP_PRIMITIVE_CNTL_GS">
                <!-- # of VS outputs including pos/psize -->
-               <bitfield name="GSOUT" low="0" high="4" type="uint"/>
+               <bitfield name="GSOUT" low="0" high="5" type="uint"/>
                <bitfield name="FLAGS_REGID" low="6" high="13" 
type="a3xx_regid"/>
        </reg32>
 

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