Module: Mesa
Branch: master
Commit: 14f0a5cf64f6b8725ebe8ae68b19b096995ea0fe
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=14f0a5cf64f6b8725ebe8ae68b19b096995ea0fe

Author: Francisco Jerez <[email protected]>
Date:   Thu Apr  2 17:30:06 2020 -0700

intel/fs: Implement performance analysis-based SIMD32 heuristic for fragment 
shaders.

The heuristic enables the SIMD32 fragment shader based on whether the
IR performance modeling pass predicts it to have greater throughput
than the SIMD16 and SIMD8 variants of the same shader.  It would be
straightforward to do the same thing in order to control whether
SIMD16 dispatch is enabled, but it's pending additional performance
evaluation.

The INTEL_DEBUG=do32 option is left around in order to force the
SIMD32 shader to be used regardless of the result of the heuristic,
since it's useful as a debugging aid e.g. in order to identify
SIMD32-specific codegen issues which may be masked by the SIMD32
heuristic, or cases where the heuristic is incorrectly disabling
SIMD32 shaders that offer a performance advantage.

Currently this is only enabled on Gen6+, since SIMD32 codegen support
is incomplete on earlier platforms.

Reviewed-by: Kenneth Graunke <[email protected]>

---

 src/intel/compiler/brw_fs.cpp | 24 +++++++++++++++++-------
 1 file changed, 17 insertions(+), 7 deletions(-)

diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 010519ae565..c65bb204242 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -8646,8 +8646,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void 
*log_data,
                char **error_str)
 {
    const struct gen_device_info *devinfo = compiler->devinfo;
-
-   unsigned max_subgroup_size = unlikely(INTEL_DEBUG & DEBUG_DO32) ? 32 : 16;
+   const unsigned max_subgroup_size = compiler->devinfo->gen >= 6 ? 32 : 16;
 
    brw_nir_apply_key(shader, compiler, &key->base, max_subgroup_size, true);
    brw_nir_lower_fs_inputs(shader, devinfo, key);
@@ -8707,6 +8706,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void 
*log_data,
 
    fs_visitor *v8 = NULL, *v16 = NULL, *v32 = NULL;
    cfg_t *simd8_cfg = NULL, *simd16_cfg = NULL, *simd32_cfg = NULL;
+   float throughput = 0;
 
    v8 = new fs_visitor(compiler, log_data, mem_ctx, &key->base,
                        &prog_data->base, shader, 8, shader_time_index8);
@@ -8720,6 +8720,8 @@ brw_compile_fs(const struct brw_compiler *compiler, void 
*log_data,
       simd8_cfg = v8->cfg;
       prog_data->base.dispatch_grf_start_reg = v8->payload.num_regs;
       prog_data->reg_blocks_8 = brw_register_blocks(v8->grf_used);
+      const performance &perf = v8->performance_analysis.require();
+      throughput = MAX2(throughput, perf.throughput);
    }
 
    /* Limit dispatch width to simd8 with dual source blending on gen8.
@@ -8746,13 +8748,14 @@ brw_compile_fs(const struct brw_compiler *compiler, 
void *log_data,
          simd16_cfg = v16->cfg;
          prog_data->dispatch_grf_start_reg_16 = v16->payload.num_regs;
          prog_data->reg_blocks_16 = brw_register_blocks(v16->grf_used);
+         const performance &perf = v16->performance_analysis.require();
+         throughput = MAX2(throughput, perf.throughput);
       }
    }
 
    /* Currently, the compiler only supports SIMD32 on SNB+ */
    if (v8->max_dispatch_width >= 32 && !use_rep_send &&
-       compiler->devinfo->gen >= 6 &&
-       unlikely(INTEL_DEBUG & DEBUG_DO32)) {
+       devinfo->gen >= 6 && simd16_cfg) {
       /* Try a SIMD32 compile */
       v32 = new fs_visitor(compiler, log_data, mem_ctx, &key->base,
                            &prog_data->base, shader, 32, shader_time_index32);
@@ -8762,9 +8765,16 @@ brw_compile_fs(const struct brw_compiler *compiler, void 
*log_data,
                                    "SIMD32 shader failed to compile: %s",
                                    v32->fail_msg);
       } else {
-         simd32_cfg = v32->cfg;
-         prog_data->dispatch_grf_start_reg_32 = v32->payload.num_regs;
-         prog_data->reg_blocks_32 = brw_register_blocks(v32->grf_used);
+         const performance &perf = v32->performance_analysis.require();
+
+         if (!(INTEL_DEBUG & DEBUG_DO32) && throughput >= perf.throughput) {
+            compiler->shader_perf_log(log_data, "SIMD32 shader inefficient\n");
+         } else {
+            simd32_cfg = v32->cfg;
+            prog_data->dispatch_grf_start_reg_32 = v32->payload.num_regs;
+            prog_data->reg_blocks_32 = brw_register_blocks(v32->grf_used);
+            throughput = MAX2(throughput, perf.throughput);
+         }
       }
    }
 

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