Module: Mesa
Branch: master
Commit: 1418ea0d0015d6bf8a5256668f4485ae22ffbc0a
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=1418ea0d0015d6bf8a5256668f4485ae22ffbc0a

Author: Rob Clark <[email protected]>
Date:   Wed May 13 09:54:57 2020 -0700

freedreno/a6xx: emit shader names in debug builds

To simplify mapping a shader in a cmdstream trace back to glsl.

Signed-off-by: Rob Clark <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5280>

---

 src/gallium/drivers/freedreno/a6xx/fd6_program.c | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/src/gallium/drivers/freedreno/a6xx/fd6_program.c 
b/src/gallium/drivers/freedreno/a6xx/fd6_program.c
index 9faa11bd384..9f1510942c6 100644
--- a/src/gallium/drivers/freedreno/a6xx/fd6_program.c
+++ b/src/gallium/drivers/freedreno/a6xx/fd6_program.c
@@ -78,6 +78,13 @@ fd6_emit_shader(struct fd_ringbuffer *ring, const struct 
ir3_shader_variant *so)
                unreachable("");
        }
 
+#ifdef DEBUG
+       /* Name should generally match what you get with 
MESA_SHADER_CAPTURE_PATH: */
+       const char *name = so->shader->nir->info.name;
+       if (name)
+               fd_emit_string5(ring, name, strlen(name));
+#endif
+
        OUT_PKT4(ring, instrlen, 1);
        OUT_RING(ring, so->instrlen);
 

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