Module: Mesa Branch: master Commit: 282a1e6288f6dfde7a5481fa43d350f755104452 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=282a1e6288f6dfde7a5481fa43d350f755104452
Author: Marek Olšák <[email protected]> Date: Fri Jul 24 20:31:07 2020 -0400 glsl: don't lower to mediump for desktop OpenGL Desktop OpenGL ignores all precision qualifiers. Also, the lowering pass doesn't work if precision qualifiers are not set, which is only possible with desktop OpenGL, causing random behavior. Reviewed-by: Rob Clark <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6073> --- src/compiler/glsl/glsl_parser_extras.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index e9130d16d25..cb206e32a49 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -2249,7 +2249,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, &ctx->Const.ShaderCompilerOptions[shader->Stage]; if (!state->error && !shader->ir->is_empty()) { - if (options->LowerPrecisionFloat16 || options->LowerPrecisionInt16) + if (state->es_shader && + (options->LowerPrecisionFloat16 || options->LowerPrecisionInt16)) lower_precision(options, shader->ir); lower_builtins(shader->ir); assign_subroutine_indexes(state); _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
