Module: Mesa
Branch: master
Commit: f6c87216d3190bef3c5cbe66a934d0f72fb2fd64
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=f6c87216d3190bef3c5cbe66a934d0f72fb2fd64

Author: Mike Blumenkrantz <[email protected]>
Date:   Sun Jun 14 00:31:37 2020 -0400

zink: use correct value for color buffer sample count when creating renderpass

nr_samples is valid on the texture pipe_resource, not the surface

Reviewed-by: Erik Faye-Lund <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6263>

---

 src/gallium/drivers/zink/zink_context.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/zink/zink_context.c 
b/src/gallium/drivers/zink/zink_context.c
index 7d397a1dc60..3f7d4abc87e 100644
--- a/src/gallium/drivers/zink/zink_context.c
+++ b/src/gallium/drivers/zink/zink_context.c
@@ -444,7 +444,7 @@ get_render_pass(struct zink_context *ctx)
       struct pipe_surface *surf = fb->cbufs[i];
       if (surf) {
          state.rts[i].format = zink_get_format(screen, surf->format);
-         state.rts[i].samples = surf->nr_samples > 0 ? surf->nr_samples :
+         state.rts[i].samples = surf->texture->nr_samples > 0 ? 
surf->texture->nr_samples :
                                                        VK_SAMPLE_COUNT_1_BIT;
       } else {
          state.rts[i].format = VK_FORMAT_R8_UINT;

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