Module: Mesa
Branch: mesa_7_6_branch
Commit: dbec27be856584bc5205c7eeeca2b7e98299d4cb
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=dbec27be856584bc5205c7eeeca2b7e98299d4cb

Author: Alex Deucher <[email protected]>
Date:   Tue Sep 15 16:58:37 2009 -0400

r600: minor span cleanups

---

 src/mesa/drivers/dri/radeon/radeon_span.c |    7 +++----
 1 files changed, 3 insertions(+), 4 deletions(-)

diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c 
b/src/mesa/drivers/dri/radeon/radeon_span.c
index aa20353..9959da0 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.c
+++ b/src/mesa/drivers/dri/radeon/radeon_span.c
@@ -113,8 +113,8 @@ static GLubyte *r200_depth_4byte(const struct 
radeon_renderbuffer * rrb,
  * only 1D tiling is implemented below
  */
 #if defined(RADEON_COMMON_FOR_R600)
-static GLint r600_1d_tile_helper(const struct radeon_renderbuffer * rrb,
-                                GLint x, GLint y, GLint is_depth, GLint 
is_stencil)
+static inline GLint r600_1d_tile_helper(const struct radeon_renderbuffer * rrb,
+                                       GLint x, GLint y, GLint is_depth, GLint 
is_stencil)
 {
     GLint element_bytes = rrb->cpp;
     GLint num_samples = 1;
@@ -138,7 +138,7 @@ static GLint r600_1d_tile_helper(const struct 
radeon_renderbuffer * rrb,
     GLint offset = 0;
 
     tile_bytes = tile_width * tile_height * tile_thickness * element_bytes * 
num_samples;
-    tiles_per_row = pitch_elements /tile_width;
+    tiles_per_row = pitch_elements / tile_width;
     tiles_per_slice = tiles_per_row * (height / tile_height);
     slice_offset = (z / tile_thickness) * tiles_per_slice * tile_bytes;
     tile_row_index = y / tile_height;
@@ -157,7 +157,6 @@ static GLint r600_1d_tile_helper(const struct 
radeon_renderbuffer * rrb,
            switch (element_bytes) {
            case 2:
                    pixel_offset = pixel_number * element_bytes * num_samples;
-                   element_offset = pixel_offset + (sample_number * 
element_bytes);
                    break;
            case 4:
                    /* stencil and depth data are stored separately within a 
tile.

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