Module: Mesa
Branch: master
Commit: daaf5f1d1868bebec7931a51753236a850ebbd24
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=daaf5f1d1868bebec7931a51753236a850ebbd24

Author: Eric Anholt <[email protected]>
Date:   Wed Nov 18 11:31:33 2020 -0800

gallium: Fix leak of currently bound UBOs at CSO context destruction.

Cc: mesa-stable
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7695>

---

 src/gallium/auxiliary/cso_cache/cso_context.c | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c 
b/src/gallium/auxiliary/cso_cache/cso_context.c
index 1b8ca6bd1fd..673f1eae313 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -382,6 +382,8 @@ void cso_destroy_context( struct cso_context *ctx )
                                                 
PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS);
             int maxssbo = scr->get_shader_param(scr, sh,
                                                 
PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
+            int maxcb = scr->get_shader_param(scr, sh,
+                                              
PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
             assert(maxsam <= PIPE_MAX_SAMPLERS);
             assert(maxview <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
             assert(maxssbo <= PIPE_MAX_SHADER_BUFFERS);
@@ -394,6 +396,9 @@ void cso_destroy_context( struct cso_context *ctx )
             if (maxssbo > 0) {
                ctx->pipe->set_shader_buffers(ctx->pipe, sh, 0, maxssbo, ssbos, 
0);
             }
+            for (int i = 0; i < maxcb; i++) {
+               ctx->pipe->set_constant_buffer(ctx->pipe, sh, i, NULL);
+            }
          }
       }
 
@@ -404,17 +409,13 @@ void cso_destroy_context( struct cso_context *ctx )
       ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, NULL);
       if (ctx->has_geometry_shader) {
          ctx->pipe->bind_gs_state(ctx->pipe, NULL);
-         ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_GEOMETRY, 0, 
NULL);
       }
       if (ctx->has_tessellation) {
          ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
-         ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_CTRL, 0, 
NULL);
          ctx->pipe->bind_tes_state(ctx->pipe, NULL);
-         ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_EVAL, 0, 
NULL);
       }
       if (ctx->has_compute_shader) {
          ctx->pipe->bind_compute_state(ctx->pipe, NULL);
-         ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_COMPUTE, 0, 
NULL);
       }
       ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL );
 

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