Module: Mesa
Branch: master
Commit: 26c9574bdb16d7f6cbe06cd5ef5d1ce258afc1ba
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=26c9574bdb16d7f6cbe06cd5ef5d1ce258afc1ba

Author: Abhishek Kumar <[email protected]>
Date:   Wed Jan 27 00:08:13 2021 +0530

intel: change urb max shader geometry for KBL GT1

Below Deqp CTS failure is seen on KBL GT1(tested on 0x5906) only ,
GT2 all test passes, changing the max shader geometry to 256
(previous 640) fixes all failure tests.Similar issues on
CML GT1 (Gen9) is fixed
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8550

dEQP-GLES31.functional.geometry_shading.layered.
         render_with_default_layer_cubemap
         render_with_default_layer_3d
         render_with_default_layer_2d_array

Signed-off-by: Abhishek Kumar <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8731>

---

 src/intel/dev/gen_device_info.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/intel/dev/gen_device_info.c b/src/intel/dev/gen_device_info.c
index 24225156465..b29cc3d51a5 100644
--- a/src/intel/dev/gen_device_info.c
+++ b/src/intel/dev/gen_device_info.c
@@ -675,6 +675,7 @@ static const struct gen_device_info gen_device_info_kbl_gt1 
= {
     * leading to some vertices to go missing if we use too much URB.
     */
    .urb.max_entries[MESA_SHADER_VERTEX] = 928,
+   .urb.max_entries[MESA_SHADER_GEOMETRY] = 256,
    .simulator_id = 16,
 };
 

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