Module: Mesa
Branch: master
Commit: c2c2cdc3d355a2a02ae6d513e62252b3c4782cb7
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=c2c2cdc3d355a2a02ae6d513e62252b3c4782cb7

Author: Iago Toral Quiroga <[email protected]>
Date:   Fri Feb 26 12:22:47 2021 +0100

broadcom/compiler: fix indentation style

Reviewed-by: Alejandro PiƱeiro <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9304>

---

 src/broadcom/compiler/nir_to_vir.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/broadcom/compiler/nir_to_vir.c 
b/src/broadcom/compiler/nir_to_vir.c
index db3e2139bef..da5aeed7511 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -943,10 +943,10 @@ emit_fragment_varying(struct v3d_compile *c, nir_variable 
*var,
          * GLSL's interpolateAt functions if the shader uses them.
          */
         if (input_idx >= 0) {
-           assert(var);
-           c->interp[input_idx].vp = vary;
-           c->interp[input_idx].C = vir_MOV(c, r5);
-           c->interp[input_idx].mode = var->data.interpolation;
+                assert(var);
+                c->interp[input_idx].vp = vary;
+                c->interp[input_idx].C = vir_MOV(c, r5);
+                c->interp[input_idx].mode = var->data.interpolation;
         }
 
         /* For gl_PointCoord input or distance along a line, we'll be called

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