Module: Mesa Branch: master Commit: c2c2cdc3d355a2a02ae6d513e62252b3c4782cb7 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c2c2cdc3d355a2a02ae6d513e62252b3c4782cb7
Author: Iago Toral Quiroga <[email protected]> Date: Fri Feb 26 12:22:47 2021 +0100 broadcom/compiler: fix indentation style Reviewed-by: Alejandro PiƱeiro <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9304> --- src/broadcom/compiler/nir_to_vir.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index db3e2139bef..da5aeed7511 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -943,10 +943,10 @@ emit_fragment_varying(struct v3d_compile *c, nir_variable *var, * GLSL's interpolateAt functions if the shader uses them. */ if (input_idx >= 0) { - assert(var); - c->interp[input_idx].vp = vary; - c->interp[input_idx].C = vir_MOV(c, r5); - c->interp[input_idx].mode = var->data.interpolation; + assert(var); + c->interp[input_idx].vp = vary; + c->interp[input_idx].C = vir_MOV(c, r5); + c->interp[input_idx].mode = var->data.interpolation; } /* For gl_PointCoord input or distance along a line, we'll be called _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
