Module: Mesa Branch: main Commit: ec72b876fe86683b28a7fad4c2e1fc0797802e99 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ec72b876fe86683b28a7fad4c2e1fc0797802e99
Author: Iago Toral Quiroga <[email protected]> Date: Mon May 3 11:33:46 2021 +0200 broadcom/compiler: add a loop unrolling pass Right now this is useful for Vulkan onnly, because GL gets loop unrolling from the GLSL compiler and/or mesa state tracker NIR front-ends. Reviewed-by: Alejandro PiƱeiro <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10647> --- src/broadcom/compiler/nir_to_vir.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 2bbf613934d..38a39008a9a 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -1825,6 +1825,13 @@ v3d_optimize_nir(struct nir_shader *s) NIR_PASS(progress, s, nir_opt_undef); NIR_PASS(progress, s, nir_lower_undef_to_zero); + + if (s->options->max_unroll_iterations > 0) { + NIR_PASS(progress, s, nir_opt_loop_unroll, + nir_var_shader_in | + nir_var_shader_out | + nir_var_function_temp); + } } while (progress); nir_move_options sink_opts = _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
