Module: Mesa Branch: main Commit: 37204472044825a51191e3255d109f92ec4d20ce URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=37204472044825a51191e3255d109f92ec4d20ce
Author: Erik Faye-Lund <[email protected]> Date: Wed Apr 21 09:49:05 2021 +0200 lavapipe: expose more storage-image features I believe these Gallium caps imply these Vulkan features. If they don't, then we got things wrong on the Zink side as well ;) While we're at it, query shaderStorageImageWriteWithoutFormat based on the PIPE_SHADER_CAP_MAX_SHADER_IMAGES cap. This matches what the gallium OpenGL frontend does. This brings Zink on Lavapipe up to OpenGL 4.5. For some reason, a bunch of PBO tests starts failing on CI for Zink, but that doesn't seem like a Lavapipe problem... Reviewed-by: Dave Airlie <[email protected]> Reviewed-By: Mike Blumenkrantz <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10467> --- .../drivers/zink/ci/deqp-zink-lvp-fails.txt | 16 ++ .../drivers/zink/ci/piglit-zink-lvp-fails.txt | 285 +++++++++++++++++++++ .../drivers/zink/ci/piglit-zink-lvp-skips.txt | 7 + src/gallium/frontends/lavapipe/lvp_device.c | 6 +- 4 files changed, 311 insertions(+), 3 deletions(-) diff --git a/src/gallium/drivers/zink/ci/deqp-zink-lvp-fails.txt b/src/gallium/drivers/zink/ci/deqp-zink-lvp-fails.txt index 6f4e4b8c93b..794d5cb07f7 100644 --- a/src/gallium/drivers/zink/ci/deqp-zink-lvp-fails.txt +++ b/src/gallium/drivers/zink/ci/deqp-zink-lvp-fails.txt @@ -32,3 +32,19 @@ dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner,Fail dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop_wide,Fail +KHR-GL32.packed_pixels.pbo_rectangle.r16i,Fail +KHR-GL32.packed_pixels.pbo_rectangle.r16ui,Fail +KHR-GL32.packed_pixels.pbo_rectangle.r32i,Fail +KHR-GL32.packed_pixels.pbo_rectangle.r32ui,Fail +KHR-GL32.packed_pixels.pbo_rectangle.r8ui,Fail +KHR-GL32.packed_pixels.pbo_rectangle.rg16i,Fail +KHR-GL32.packed_pixels.pbo_rectangle.rg16ui,Fail +KHR-GL32.packed_pixels.pbo_rectangle.rg32i,Fail +KHR-GL32.packed_pixels.pbo_rectangle.rg32ui,Fail +KHR-GL32.packed_pixels.pbo_rectangle.rg8ui,Fail +KHR-GL32.packed_pixels.pbo_rectangle.rgb10_a2ui,Fail +KHR-GL32.packed_pixels.pbo_rectangle.rgba16i,Fail +KHR-GL32.packed_pixels.pbo_rectangle.rgba16ui,Fail +KHR-GL32.packed_pixels.pbo_rectangle.rgba32i,Fail +KHR-GL32.packed_pixels.pbo_rectangle.rgba32ui,Fail +KHR-GL32.packed_pixels.pbo_rectangle.rgba8ui,Fail diff --git a/src/gallium/drivers/zink/ci/piglit-zink-lvp-fails.txt b/src/gallium/drivers/zink/ci/piglit-zink-lvp-fails.txt index d9320e9ff8f..ae3d4276522 100644 --- a/src/gallium/drivers/zink/ci/piglit-zink-lvp-fails.txt +++ b/src/gallium/drivers/zink/ci/piglit-zink-lvp-fails.txt @@ -531,3 +531,288 @@ spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@!opengl 3.0@clearbuffer-depth-cs-probe,Fail +spec@arb_post_depth_coverage@arb_post_depth_coverage-multisampling,Fail +spec@arb_shader_image_load_store@early-z,Fail +spec@arb_shader_image_load_store@early-z@occlusion query test/early-z pass,Fail +spec@arb_shader_image_load_store@indexing,Fail +spec@arb_shader_image_load_store@indexing@Compute shader/dynamically uniform indexing test,Fail +spec@arb_shader_image_load_store@indexing@Fragment shader/dynamically uniform indexing test,Fail +spec@arb_shader_image_load_store@indexing@Geometry shader/dynamically uniform indexing test,Fail +spec@arb_shader_image_load_store@indexing@Tessellation control shader/dynamically uniform indexing test,Fail +spec@arb_shader_image_load_store@indexing@Tessellation evaluation shader/dynamically uniform indexing test,Fail +spec@arb_shader_image_load_store@indexing@Vertex shader/dynamically uniform indexing test,Fail +spec@arb_shader_image_load_store@invalid,Fail +spec@arb_shader_image_load_store@invalid@imageLoad/incompatible format test/imageBuffer,Fail +spec@khr_texture_compression_astc@array-gles,Fail +spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail +spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail +spec@oes_texture_view@rendering-formats,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail diff --git a/src/gallium/drivers/zink/ci/piglit-zink-lvp-skips.txt b/src/gallium/drivers/zink/ci/piglit-zink-lvp-skips.txt index a5ce1b08bd0..3120f9c8443 100644 --- a/src/gallium/drivers/zink/ci/piglit-zink-lvp-skips.txt +++ b/src/gallium/drivers/zink/ci/piglit-zink-lvp-skips.txt @@ -21,3 +21,10 @@ spec@egl_ext_protected_content@conformance # has a race where probes periodically return black # cf. https://gitlab.freedesktop.org/mesa/mesa/-/jobs/10624521 glx@glx-multi-context-single-window + +# This one takes too long, but passes. There's other tests that don't +# try all the combinations, so that's probably enough. +spec@arb_compute_shader@local-id-explosion + +# Disabled to prevent a flaky failure, see https://gitlab.freedesktop.org/mesa/mesa/-/issues/5050 +spec@arb_shader_image_load_store@invalid diff --git a/src/gallium/frontends/lavapipe/lvp_device.c b/src/gallium/frontends/lavapipe/lvp_device.c index 0ba888a443f..3360d91e6f1 100644 --- a/src/gallium/frontends/lavapipe/lvp_device.c +++ b/src/gallium/frontends/lavapipe/lvp_device.c @@ -419,14 +419,14 @@ VKAPI_ATTR void VKAPI_CALL lvp_GetPhysicalDeviceFeatures( .fragmentStoresAndAtomics = (pdevice->pscreen->get_shader_param(pdevice->pscreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) != 0), .shaderTessellationAndGeometryPointSize = true, .shaderImageGatherExtended = true, - .shaderStorageImageExtendedFormats = false, + .shaderStorageImageExtendedFormats = (min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_SHADER_IMAGES) != 0), .shaderStorageImageMultisample = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE) != 0), .shaderUniformBufferArrayDynamicIndexing = indirect, .shaderSampledImageArrayDynamicIndexing = indirect, .shaderStorageBufferArrayDynamicIndexing = indirect, .shaderStorageImageArrayDynamicIndexing = indirect, - .shaderStorageImageReadWithoutFormat = false, - .shaderStorageImageWriteWithoutFormat = true, + .shaderStorageImageReadWithoutFormat = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_IMAGE_LOAD_FORMATTED) != 0), + .shaderStorageImageWriteWithoutFormat = (min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_SHADER_IMAGES) != 0), .shaderClipDistance = true, .shaderCullDistance = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_CULL_DISTANCE) == 1), .shaderFloat64 = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_DOUBLES) == 1), _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
