Module: Mesa Branch: main Commit: 486e236c338c2f811900614e141635e4a6855c06 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=486e236c338c2f811900614e141635e4a6855c06
Author: Alyssa Rosenzweig <[email protected]> Date: Fri Jul 23 13:39:42 2021 -0400 glsl/standalone: Lower COMPUTE shader precision Fragment isn't last for GLSL stages, compute is. Signed-off-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12082> --- src/compiler/glsl/standalone.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 0aa916a9c12..8a45995d868 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -432,7 +432,7 @@ standalone_compile_shader(const struct standalone_options *_options, } if (options->lower_precision) { - for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) { + for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_COMPUTE; i++) { struct gl_shader_compiler_options *options = &ctx->Const.ShaderCompilerOptions[i]; options->LowerPrecisionFloat16 = true; _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
