On Fri, 2009-10-16 at 03:39 -0700, Jose Fonseca wrote:
> Module: Mesa
> Branch: master
> Commit: 699260b19535abaa3af0a5d33eb039e3d6a30ce9
> URL:
> http://cgit.freedesktop.org/mesa/mesa/commit/?id=699260b19535abaa3af0a5d33eb039e3d6a30ce9
>
> Author: José Fonseca <[email protected]>
> Date: Fri Oct 16 11:39:29 2009 +0100
>
> progs/tests: Use rand() instead of random().
>
> More portable. Same implementation on Linux.
Where does random() not exist? We (FreeBSD) have both, but rand()
returns an int, where random() returns a long.
robert.
> ---
>
> progs/tests/prog_parameter.c | 2 +-
> 1 files changed, 1 insertions(+), 1 deletions(-)
>
> diff --git a/progs/tests/prog_parameter.c b/progs/tests/prog_parameter.c
> index 6dd956c..6123ef7 100644
> --- a/progs/tests/prog_parameter.c
> +++ b/progs/tests/prog_parameter.c
> @@ -116,7 +116,7 @@ static int set_parameter_batch( GLsizei count, GLfloat *
> param,
>
>
> for ( i = 0 ; i < (4 * count) ; i++ ) {
> - param[i] = (GLfloat) random() / (GLfloat) random();
> + param[i] = (GLfloat) rand() / (GLfloat) rand();
> }
>
> /* Try using the "classic" interface.
>
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--
Robert Noland <[email protected]>
2Hip Networks
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